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Announcement from TFS: free automatic Steam update 036
Greetings, Pilots!
It's been a long time since the last patch ... But we've been busy with stuff not yet going into a patch and when we were ready, we got trouble with a code signing certificate (Buzzsaw wrote about that). So, here's patch 036: *** New: AI Air Group Formation and Spacing Air Groups now have formation and spacing set at waypoints. Previously all AI air groups used the same fixed spacing and flew in the formation specified for the entire flight. Now the full range of spacings can be set at the waypoint level. Formation is also at the waypoint level. [Oskar] *** New: AI Bombers bomb spacing Mission builders can specify the series bomb spacing of AI controlled bombers. [Oskar] Known Bug: The field is initially disabled when you create a new air group. Save your new mission and reload it. Then everything works correctly. *** New: Loadouts Many new loadout options now available on SP mission custom screen. [Oskar] *** Fix: Bf-110 C-6 Loadout corrected to have six magazines of ten rounds. https://www.tfbt.nuvturais.de/issues/1450 [Oskar] *** Fix: Map Temperature Map ambient temperatures updated; Channel Summer: 24, Channel Fall: 5, Channel Winter: -5, Tobruk: 27 [Oskar] *** New: Temperature varies by Time of Day Map temperature is daytime high. When missions are loaded the temperature is modified depending on time of day. [Oskar] *** Czech "Version of Getting Started and Troubleshooting Guide" updated [Manual and Localisation Team] *** Campaign "Tempesta sull' Africa": added briefings in Italian [Manual and Localisation Team] *** Short manuals: English version updated [Manual and Localisation Team] *** Flashcards - Torpedo sight update [Manual and Localisation Team] *** Getting Started and Troubleshooting Guide - Czech updated [Manual and Localisation Team] *** Manuals: New "Advanced skinning tutorial. Guide to skinning small parts" [major_setback] *** Fix: Belting update All Training and Observation rounds removed from default belts. [Oskar] *** New: Mission scripts Script writers now have access to MissionFileName and ScriptFileName values. [Oskar] *** Sounds Added: Ocean water sound effect. [Slipstream] *** Sounds Added: Engine load effects for all Merlin's. [Slipstream] *** Sounds Fixed: An issue causing ambient wildlife sounds (birds etc...) to not play correctly. [Slipstream] *** Sounds Fixed: Occlusion issues across multiple events. [Slipstream] *** Sounds Fixed: External cockpit hatch sounds now adhere to distance and occlusion. [Slipstream] *** Sounds Fixed: Distance dropoff issues with Jumo Series Engines. [Slipstream] *** Sounds Fixed: An issue causing Lorenz beam sounds to get stuck on a steady tone. [Slipstream] *** Fixed dull water blocks on various maps (but not those on map edges, yet) [Artist] https://www.tfbt.nuvturais.de/issues/1349
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