#1
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map fix
[ATTACH]15782[/ATTACH
]the fin gulf map with the island on Seskari has a take off bug, if you select the northern end of the runway you will spawn in the sea, only way to use it is to use middle of the runway. |
#2
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Nothing a life raft can't fix! But seriously, thanks for reporting. This bug has already been fixed for a future patch, along with a bunch of other map fixes. However, the devs don't want to do SFS file additions just for the map fixes. The plan is to include this and other map fixes in a new SFS file when the next new map release is completed. So please keep reporting any map errors you find! |
#3
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Hey!
I presume you know what other maps got fixes. Could you share which? Are the airfields in both Ardennes maps fixed? Thanks! |
#4
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I don't have a list of fixes that have been done. I have seen fixes for Kokoda, Salamaua and Seiskari though. For the Ardennes I assume you mean these ones: Quote:
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#5
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Hello,
I agree with JacksonsGhost, not all airdromes need to be rated rated for large aircraft. In any case I managed to launch 8 fully laden A20 from Merzhausen spawning in the runway. With taxi-to-takeoff feature it should be possible to make more aircraft take-off safely. The twin runways, like Eindhoven, are indeed troublesome. I could remove the western one but this might result in conflicts with old mission. I will fix a couple of spawn points, one in "Frankfurt" airdrome and one in "Metzbroek".
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#6
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I suppose they could be moved to Frankfurt or Metz, then, in those missions. In conclusion, I was wrong, because I didn't even test before complaining about the (not)bugged Merzhausen, but those missions should still be looked at |
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