Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > NecroVisioN > Technical issues

Reply
 
Thread Tools Display Modes
  #1  
Old 04-05-2009, 01:09 PM
utxpress99 utxpress99 is offline
Registered Member
 
Join Date: Apr 2009
Posts: 3
Default How to run the game windowed?

Hey guys its just my first post and registered to be able to ask this question because i cant find anyone who asked this too.

I want to know how to play the game in window mode.I cant find any option to do so in the settings,and the -window thing doesnt work neither.So if anyone knows can you please help me?


Thanks in advance guys
Reply With Quote
  #2  
Old 04-05-2009, 05:36 PM
Gniarf Gniarf is offline
Approved Member
 
Join Date: Mar 2009
Posts: 180
Default

0-Just out of curiosity & if that's not private, why do you want windowed mode?
1-I've got a dirty last-resort hack incase no-one gives you a proper solution:
1.1-open NecroVisioN\Bin\config.ini and change "Cfg.Fullscreen = true" into "Cfg.Fullscreen = false"
1.2-Extract the given file (below) in NecroVisioN\Data\lscripts\HUD
1.3-Run the game, go to the video option menu and change anything, press "apply" but DO NOT RESTART.
1.4-"enjoy"
Attached Files
File Type: zip PainMenu.zip (24.5 KB, 378 views)
Reply With Quote
  #3  
Old 04-06-2009, 01:18 AM
utxpress99 utxpress99 is offline
Registered Member
 
Join Date: Apr 2009
Posts: 3
Default

Ok first things first is to answer your question.

Well ...... ummm......i get freaked out ....kinda....ummm...quick.

Second what is that file for?

And third does this work?
Reply With Quote
  #4  
Old 04-06-2009, 10:00 AM
Gniarf Gniarf is offline
Approved Member
 
Join Date: Mar 2009
Posts: 180
Default

1-Lol. Personally I use windowed mode when making trainers.
2-The modified Painmenu.lua allows to apply video changes without restarting the game AND it takes Cfg.Fullscreen in account.
2.2-But WFT do you need it?? Because when you (re)start the game, video settings are applied WITHOUT caring about the value you set for Cfg.Fullscreen.
3-It worked for me, and should work for anyone else.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 05:10 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.