Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > Star Wolves

Star Wolves 3D space RPG with deep strategy and tactical elements

Reply
 
Thread Tools Display Modes
  #1  
Old 03-14-2018, 12:01 PM
nocalora29's Avatar
nocalora29 nocalora29 is offline
¯\_ ͯ‿ ͯ_/¯
 
Join Date: Dec 2011
Posts: 518
Default

What do you mean by "start the storyline"? what exactly are you trying to start?
__________________
Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool)
Reply With Quote
  #2  
Old 03-14-2018, 01:55 PM
Kami-sama Kami-sama is offline
Approved Member
 
Join Date: Oct 2015
Posts: 14
Default

The prelude to the final mission. For example the InoCo CEO path option changes mothership to the grey Lion Mk.2, gives me all equipment and InoCo colored fighters of generations 4-5, removes Ternie and adds Kalem, Natalie, Cleric and Alex. And I want it to start the mission where you're told to get to Eridan and proceed with the story from there (i.e. reaching Eridan starts the conference where you choose which strategy to pursue for the final battle).

Last edited by Kami-sama; 03-14-2018 at 02:00 PM.
Reply With Quote
  #3  
Old 03-14-2018, 02:58 PM
nocalora29's Avatar
nocalora29 nocalora29 is offline
¯\_ ͯ‿ ͯ_/¯
 
Join Date: Dec 2011
Posts: 518
Default

Thats a good question indeed on how to do this...


I just looked inside the Eridan System respectively and you would need to set the QuestLabel "CurrentQuest" to "16e" and you also need to start the "StartMission" of Quest 16e (Scripts\Quests\mission_16e), but I think there are more than one Quests involving the Eridan System, so you'd need to know what exact quest you want to start, if it matters atleast. I think you can solve this with just SetQuestLabels.

I wish I could be a bit more help with the quest System of the game, but even after all this time modding SW I never could figure out how the game handles the quest system really, and how it exactly works.
__________________
Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool)
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 10:44 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.