Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > Star Wolves

Star Wolves 3D space RPG with deep strategy and tactical elements

Reply
 
Thread Tools Display Modes
  #21  
Old 04-12-2016, 08:40 PM
ArtekXDPL ArtekXDPL is offline
Approved Member
 
Join Date: Oct 2010
Posts: 45
Default

Thank you for information.

Hmm... what else I can edit in game? I no have idea!
Reply With Quote
  #22  
Old 04-13-2016, 07:00 PM
ArtekXDPL ArtekXDPL is offline
Approved Member
 
Join Date: Oct 2010
Posts: 45
Default

How off all mission in Star Wolves 3?
Reply With Quote
  #23  
Old 04-24-2016, 03:17 AM
nocalora29's Avatar
nocalora29 nocalora29 is offline
¯\_ ͯ‿ ͯ_/¯
 
Join Date: Dec 2011
Posts: 517
Default

Go to the file "Data\Scripts\Quests\Mission_1\ReturnHero.scri pt"

Search for StartMission()
and replace the whole function with this

StartMission()

end;

Although I have never really tried to "Disable" the whole storyline, but in theory this should work, if it doesn't, then you might try the file "Game\CustomInit.xml" and see if you can Change the FirstMissionName to an Empty Mission.
__________________
Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool)
Reply With Quote
  #24  
Old 04-25-2016, 08:22 PM
ArtekXDPL ArtekXDPL is offline
Approved Member
 
Join Date: Oct 2010
Posts: 45
Default

This not work, any ideas?
Reply With Quote
  #25  
Old 06-14-2016, 12:38 AM
oxygenes oxygenes is offline
Approved Member
 
Join Date: Jul 2015
Posts: 118
Default

you can avoid the story line without much scripting.
1. just select and modify favourite mothership as you like - in config files
2. add good equipment, pilots, etc. - script
3. start game - follow story until you come to station in second sector, where unhappy boy want deliver cargo to scientific station and decline task.
3. you can flee free as bird to all sectors, with exception, where is it "disabled" by story (example - mines field)
4. you can return to story as you like, ship will be exchanged as usualy, equipment will be stored to cargo space.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 07:26 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.