Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > Star Wolves

Star Wolves 3D space RPG with deep strategy and tactical elements

Reply
 
Thread Tools Display Modes
  #1  
Old 04-10-2010, 06:24 AM
CaptainBeard CaptainBeard is offline
Registered Member
 
Join Date: Apr 2010
Posts: 1
Default Star Wolves Soundtrack

Hey. I was wondering if anyone knew if I could get the soundtrack for the original Star Wolves. I am not sure if it is open source or not, I am not looking to pirate it. I just want to know if there is possibility if I could get it. By the way, I looked under my game folder just to make sure, and I could spot no music file of any kind.

Thanks! I love this game!
Reply With Quote
  #2  
Old 04-10-2010, 11:38 AM
Goblin Wizard Goblin Wizard is offline
Approved Member
 
Join Date: Oct 2008
Posts: 508
Default

If you have Star Wolves 1 you can find data.dat file which has around 700MB. This is common zip archive so you can unpack it easily. Inside you'll find Music folder. Copy all "ogg" files to Music folder in SW3. Replace or add files to SW3 playlist by editing PlayLists.script file in ..\SW3\Data\Scripts\include. All inside this file is really self-explainable.
Reply With Quote
  #3  
Old 04-30-2016, 04:35 PM
teodorski1 teodorski1 is offline
Approved Member
 
Join Date: Jul 2013
Posts: 3
Default

Quote:
Originally Posted by Goblin Wizard View Post
If you have Star Wolves 1 you can find data.dat file which has around 700MB. This is common zip archive so you can unpack it easily. Inside you'll find Music folder. Copy all "ogg" files to Music folder in SW3. Replace or add files to SW3 playlist by editing PlayLists.script file in ..\SW3\Data\Scripts\include. All inside this file is really self-explainable.
Id like you to explain something to me if not a problem...
Putting the music files names in the playlist didnt seem to triger them ever...
What i did was replacing them old files with those from the original game and changing the name so i neednt touch the playlist... But after every conversation the music shuts and if reload a save it starts till a conversation again?
Reply With Quote
  #4  
Old 04-30-2016, 05:10 PM
nocalora29's Avatar
nocalora29 nocalora29 is offline
¯\_ ͯ‿ ͯ_/¯
 
Join Date: Dec 2011
Posts: 518
Default

Doesn't SW usually make all Audio very silent when any kind of conversation pops up tho?, I do not think it just does that when custom music is used, and actually modifying the playlist is also a thing I have tried in the past, but it didn't really work out. but its still easy to actually trigger them manually, like this : "InitMusic({"OGG-FILE-NAME"});"

although it is be possible to code such a custom playlist, it still would be very annoying.
__________________
Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool)
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 03:03 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.