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Crossworlds Campaigns Questions, strategies, hints and other info about campaigns in KB: Crossworlds. |
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Magic Shackles for one. Especially at level 2 as they effect all of a certain level or lower. Bye bye astral attacks. There are several items that have you some resistance to Astral as well...good luck getting them with random,lol. I use the basic early creatures to a certain level. I also use the kite the stone trick on Bolo. Then I try to get(and always do) 1. Paladins. I keep them back for defense, second wind and their resurrection which is MORE POWERFUL THAN INQUISITOR, demonologist and spell. 2. Inquisitors. Same reason as I did in Legend 3. Royal Griffins. Even if I don't find any griffin buffs, they're still exploitable with Phantom and their constant counter attacks. I tend to send them close(but not too close) to enemy lines, summon phantom, make angelic guards, then use them to get chests. 4. Archmages- For some reason, I always get items that enhance them. Always doing a critical makes them more than dangerous and I always get that item. You can also use them at the academies to make: 5. Demonologists. Sometimes you only find one set or none. That's where Archmages being converted comes in. Until you get demonologists, I tend to use the Druids. |
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