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IL-2 Sturmovik The famous combat flight simulator. |
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Thread Tools | Display Modes |
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#1
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Look in www.mission4today.com. Full mission builders guide.
In fmb there is a show all menu in filters section, this shows taxi path in white, spawn or take off points in green. If you place a stationary plane as scenery you must allow clearance for the taxi path or ai planes will collide. You can set a player plane as a spawn or start point for taxi to takeoff by plotting from spawn point to runway. Also look for dedealos team on YouTube as well as kiwi boggles fmb guide. N |
#2
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Stugumby:
Thanks for your reply. But I'm still lost as to how to, in effect, "connect" the player aircraft to a stationary aircraft to use as a spawn point. Also as noted on some maps (not all) when creating a QMB mission, the other planes in the flight appear miles from where the player aircraft appears even though there are no obstacles between the first taxi point and the takeoff point. Any advise would be great. Thanks. |
#3
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2. Home base - This option is used only for Dogfight maps. So, if you are making a Single, Coop or QMB mission it will not do anything.
Aviar
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