Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik > Daidalos Team discussions

Reply
 
Thread Tools Display Modes
  #781  
Old 06-01-2015, 09:33 PM
Tolwyn Tolwyn is offline
Approved Member
 
Join Date: Apr 2010
Posts: 250
Default Track Playback Issue 4.12.2

No MODS (I promiose).

Ok. Pick a PE8. Any mission.
Sit on the tarmac.

Record.

Have a smoke.

Open bomb bay doors.
Close bomb bay doors.

Have some vodka.

Stop record.

Replay NTRK.

Kinda works okay. When you give the open command, they open... but then kinda close again right away. Then you give the close command, they open and then close again.

Um...

Ok.

Now...

PLAYBACK that track and start a NEW NTRK while playing that one back.

It gets ALL MESSED UP.

Open (they close).
Close (they open).

Ugh.

I know... Weird... but still!
Attached Files
File Type: zip pe8_bombaydoors.zip (270.9 KB, 1 views)
Reply With Quote
  #782  
Old 06-01-2015, 09:49 PM
stovak stovak is offline
Approved Member
 
Join Date: Jun 2010
Posts: 60
Default

Here's a line from the 4.13 guide -

Other fixes & tweaks

• Fixed NTRK & bomb bay door bug that caused doors to randomly close during playback

It looks like the problem is fixed in the patch
Reply With Quote
  #783  
Old 06-02-2015, 04:12 PM
Tolwyn Tolwyn is offline
Approved Member
 
Join Date: Apr 2010
Posts: 250
Default

What patch?
There's a patch?

It's been over a year. Good lord.

Quote:
Originally Posted by stovak View Post
Here's a line from the 4.13 guide -

Other fixes & tweaks

• Fixed NTRK & bomb bay door bug that caused doors to randomly close during playback

It looks like the problem is fixed in the patch
Reply With Quote
  #784  
Old 06-02-2015, 07:36 PM
KG26_Alpha KG26_Alpha is offline
Approved Member
 
Join Date: Jan 2008
Location: London
Posts: 2,805
Default

There was a v4.13 guide/(read me), uploaded and linked on here in the TD update thread.

Its currently been removed for revision (possibly).
Reply With Quote
  #785  
Old 06-03-2015, 12:01 AM
robday's Avatar
robday robday is offline
Approved Member
 
Join Date: Mar 2010
Location: Manchester. UK
Posts: 81
Default

Quote:
Originally Posted by Tolwyn View Post

It's been over a year. Good lord.
Only a year! TD are enthusiasts, the work that they do (and we benefit from) is completely free of charge to us. In my other hobby (model railways) one particular multi-national manufacturer announced a number of models three years ago, some of which haven't even left the DRAWING OFFICE stage yet!
Reply With Quote
  #786  
Old 06-03-2015, 02:35 PM
Tolwyn Tolwyn is offline
Approved Member
 
Join Date: Apr 2010
Posts: 250
Default

Yes yes.
I know that the party line for everyone is that it's in their free time, blah blah.

In my other hobby, I'm a project manager, and this is just a little ridiculous.
Either get it done, or abandon it. Soon none of us will be flying it anyways.

I remember working on HUGE gaming projects (addons) in the 90s in my free time, with a group of talented people, and we didn't take a year.

I would love to see this patch. I think the features that they've discussed look promising. And I have been patient. That being said you have to start questioning what's going on and why it's taking so long. Diminishing returns.

Quote:
Originally Posted by robday View Post
Only a year! TD are enthusiasts, the work that they do (and we benefit from) is completely free of charge to us. In my other hobby (model railways) one particular multi-national manufacturer announced a number of models three years ago, some of which haven't even left the DRAWING OFFICE stage yet!
Reply With Quote
  #787  
Old 06-03-2015, 03:15 PM
ddr ddr is offline
Approved Member
 
Join Date: Aug 2010
Posts: 55
Default


very interesting sterile discussion
hope to see soon 4.13, in menawhile play 4.12 with pleasure
bye!

ok, this is a OT, excuseme

Last edited by ddr; 06-03-2015 at 04:39 PM. Reason: excuse me for OT
Reply With Quote
  #788  
Old 06-03-2015, 03:29 PM
stovak stovak is offline
Approved Member
 
Join Date: Jun 2010
Posts: 60
Default

Quote:
Originally Posted by Tolwyn View Post
Yes yes. blah blah.
Those of us who enjoy the game as it stands and look forward to further improvements without seeing them as some kind of entitlement, will continue to enjoy the game and continue to appreciate the work that others put in to prolong the life of the sim.

The addition of 6DoF, widescreen and many other advances have made given the game a new lease of life with every update, far beyond anything we have any right to expect. Why people feel it necessary to complain all the time is beyond me, and I would understand it if the TD contributers just gave up in frustration.

Playing il2 is not compulsory. Updating with new patches as and when they come out is not compulsory. If you prefer earlier versions, carry on using them. If you prefer to give it up all together, please feel free to do so. The rest of us will happily go on without you.
Reply With Quote
  #789  
Old 06-03-2015, 04:32 PM
KG26_Alpha KG26_Alpha is offline
Approved Member
 
Join Date: Jan 2008
Location: London
Posts: 2,805
Default

Ok calm down please.



Not much longer, before you can report all the things that are wrong.

And enjoy all the stuff that's done right !!

Reply With Quote
  #790  
Old 06-04-2015, 03:52 PM
Janosch's Avatar
Janosch Janosch is offline
Approved Member
 
Join Date: Jan 2012
Posts: 140
Default

Just one more thing, said Columbo:
http://en.wiktionary.org/wiki/bug#Verb

Joking aside, a map on a dogfight server can have at least two end conditions in addition to the time limit. One is that either side loses all planes, the other is that all their ground targets are destroyed. After either condition is met, a time out counter starts, typically ranging from 1 to 3 minutes from what I've seen. However, if the second end condition is met during this small time period, the time out counter is reset yet again.

I've seen this reset thing happen only once, and I can't think of any other explanation than two end conditions being shortly met one after another. I can't rule out some flaw in server/map settings either. Well, it's not too annoying.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 03:06 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.