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IL-2 Sturmovik The famous combat flight simulator.

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  #11  
Old 02-02-2015, 03:31 AM
IceFire IceFire is offline
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Originally Posted by Jumoschwanz View Post
You can lose Ace AI by going through clouds, how could anyone who flies this sim with any frequency not know that???
The last few times they still managed to find me so....
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  #12  
Old 02-02-2015, 05:15 PM
majorfailure majorfailure is offline
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Originally Posted by IceFire View Post
They still have a kind of radar where if the object is in their viewable arc out to a certain distance they will see it. At least they can't see through the airplane anymore. That was a big change back a couple of patches ago too. You can sneak up on them but it's very hard because if you appear at all in their viewable arc at any point during the approach they will see you and react.
That was IMHO partially offset due to AI able to lean right/left and that way they seem to be able to cover even their sixes while still retaining control of their plane - a move which I think is next to impossible to a rookie human player. AI is IMHO too good at doing a lot of things simultaneously.
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It could be better but I don't want people to think that it hasn't improved since the earlier days. I think they can't see through clouds anymore either but I'm not 100% if that was actually implemented or not.
It has improved way beyond what I thought possible before around 4.09.
But it still needs a little improvment IMHO. Especially the task overload a rookie in his first few combat actions would typically experience, despite all training - and not all oft them did recieve as thourogh a preparation as early war German/Japanese or mid-late war British/American pilots did.
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  #13  
Old 02-02-2015, 06:09 PM
sniperton sniperton is offline
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That was IMHO partially offset due to AI able to lean right/left and that way they seem to be able to cover even their sixes
You're probably right, but it happened to me a couple of times that I attacked an AI from a climb, that is, from his absolute dead six fully covered, as I believed, by the bottom of his fuselage, and still he broke away as soon as I arrived in firing distance (<300). He may have seen me curving in, but I seriously doubt that he could see me in the last hundred meters of my approach. Either he's got a monstruous rubber-neck to lean out and look back (as you suggest), or he's so clever as to count till ten after I disappeared from his sight...
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  #14  
Old 02-03-2015, 05:36 AM
Laurwin Laurwin is offline
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good tactic which works in multiplayer at least, would be to make a diving attack from above and behind.

Dive below the AI, and shoot him when you start zoom climbing, and then continue zooming up.

Adolf Galland used that tactic quite often in Battle of Britain.
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  #15  
Old 02-03-2015, 05:21 PM
Jure_502 Jure_502 is offline
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Well overall I think such AI as it is now, is way much fun then before.
Before they were just speed junkies with bad accuracy, firing their guns allways off (unless a veteran or ace).

Even old campaigns are now way much intensive then before, and when I complete the hardest missions, I feel like I'm happy to be alive - just like reading Clostermann's or other reall ww2 pilots books. Feels intensive.
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  #16  
Old 02-04-2015, 05:45 PM
majorfailure majorfailure is offline
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Originally Posted by sniperton View Post
You're probably right, but it happened to me a couple of times that I attacked an AI from a climb, that is, from his absolute dead six fully covered, as I believed, by the bottom of his fuselage, and still he broke away as soon as I arrived in firing distance (<300). He may have seen me curving in, but I seriously doubt that he could see me in the last hundred meters of my approach. Either he's got a monstruous rubber-neck to lean out and look back (as you suggest), or he's so clever as to count till ten after I disappeared from his sight...
Either possibility makes them more unlike human pilots.
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Originally Posted by Laurwin View Post
good tactic which works in multiplayer at least, would be to make a diving attack from above and behind.

Dive below the AI, and shoot him when you start zoom climbing, and then continue zooming up.

Adolf Galland used that tactic quite often in Battle of Britain.
Have tried it and it works sometimes, but not as often as I'd think a seemingly unsuspecting enemy would be shot down. I in the position of the aatacked would either not see my enemy coming until too late or if I would, then I'd react early - because else I'd risk getting my timing to the break wrong.
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  #17  
Old 02-04-2015, 08:34 PM
sniperton sniperton is offline
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Either possibility makes them more unlike human pilots.
Yep, exactly that was my point. But maybe I've been cheated by my senses, so next time I'll try to record what exactly happens. Cheers
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