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Star Wolves 3D space RPG with deep strategy and tactical elements |
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Thread Tools | Display Modes |
#241
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Hi,
first of all: great mod! It adds a lot to the game. I've got two questions: 1.: How can I add aditional Motherships to goblins shop? I added an entry in the gw.script file, with the same syntax as the other motherships. But if I want to use goblins shop, it doesn't open anymore. Do I have to edit another file? 2.: How can I see the perk tree for the two female mothership pilots? |
#242
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1.
All the files you need to edit are: Scripts > Include > gw.script Locdata > DialogGW.loc Scripts > Trade > DialogGW.xml 2. I don't know |
#243
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You can't see them like other pilots (hardcoded limits). That's why I've added those two screenies in the first post. There'd be probably the other way to show those screenies or some kind of schematic perk tree in game but it wasn't my priority when I was working on the mod.
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#244
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Quote:
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#245
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@Neo Genesis
Goblin set the Visibility Boolean to False, I Can't say why, Maybe the Angorian Ships are in Development...
But you can Unlock them by Overwriting one XML File with this Right Here: https://mega.co.nz/#!o0hyXDaB!sx4_r3...8q39rqPV69Gx6E File goes to the Game/Data/Scripts/Trade/ Folder
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Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool) Last edited by nocalora29; 09-16-2014 at 12:24 AM. |
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