Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > Star Wolves

Star Wolves 3D space RPG with deep strategy and tactical elements

Reply
 
Thread Tools Display Modes
  #241  
Old 12-01-2013, 01:59 AM
PrivatePumpkin PrivatePumpkin is offline
Registered Member
 
Join Date: Nov 2013
Posts: 9
Default

Hi,

first of all: great mod! It adds a lot to the game.

I've got two questions:

1.: How can I add aditional Motherships to goblins shop? I added an entry in the gw.script file, with the same syntax as the other motherships. But if I want to use goblins shop, it doesn't open anymore. Do I have to edit another file?

2.: How can I see the perk tree for the two female mothership pilots?
Reply With Quote
  #242  
Old 12-01-2013, 02:57 AM
Simbal Simbal is offline
Approved Member
 
Join Date: Jul 2013
Posts: 59
Default

1.
All the files you need to edit are:

Scripts > Include > gw.script
Locdata > DialogGW.loc
Scripts > Trade > DialogGW.xml

2. I don't know
Reply With Quote
  #243  
Old 12-01-2013, 09:15 AM
Goblin Wizard Goblin Wizard is offline
Approved Member
 
Join Date: Oct 2008
Posts: 508
Default

Quote:
Originally Posted by PrivatePumpkin View Post
2.: How can I see the perk tree for the two female mothership pilots?
You can't see them like other pilots (hardcoded limits). That's why I've added those two screenies in the first post. There'd be probably the other way to show those screenies or some kind of schematic perk tree in game but it wasn't my priority when I was working on the mod.
Reply With Quote
  #244  
Old 04-19-2014, 03:31 AM
Neo Genesis Neo Genesis is offline
Approved Member
 
Join Date: Apr 2014
Posts: 74
Default

Quote:
Originally Posted by Goblin Wizard View Post
Which mothership pack? Give me the link.

btw I've just imported some fighters from SW2: bastard, mataris, raven, scolm and two angorian's and angorian frigate (my favorite design) as mothership. All work except frigate that needs guns placement. It takes much time so I'll do this later.
Thanks to your suggestions Nanaki I've reworked the scripts so now no changes to the locations are needed. All stays in dockstation.script and every maintenance station has access to my shop. Existing portals are checked and activated if needed. Now only pilot hire/fire script left.
Just Asking Why Can't I See the 2 Angorian Fighters in the Fighters List .
Reply With Quote
  #245  
Old 09-15-2014, 03:25 AM
nocalora29's Avatar
nocalora29 nocalora29 is offline
¯\_ ͯ‿ ͯ_/¯
 
Join Date: Dec 2011
Posts: 518
Default @Neo Genesis

Goblin set the Visibility Boolean to False, I Can't say why, Maybe the Angorian Ships are in Development...

But you can Unlock them by Overwriting one XML File with this Right Here: https://mega.co.nz/#!o0hyXDaB!sx4_r3...8q39rqPV69Gx6E

File goes to the Game/Data/Scripts/Trade/ Folder
__________________
Discord: Nocalora#6847 | SW3.Expansion Thread | SWX.MouseMovementFix | SWX.TUVMark+Src (.tuv editing Tool) | SWX.SLOTMark+Src (.ini Slots editing Tool)

Last edited by nocalora29; 09-16-2014 at 12:24 AM.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 03:21 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.