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  #1  
Old 03-13-2009, 06:23 AM
Johannes Johannes is offline
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Quote:
Originally Posted by Keneth View Post
Yeah but I have a lifetime of experience in game development and an ego huge enough to stomp on and ignore those silly opinions, so it doesn't really bother me.
Ah, I've allways wondered how people manage to never learn but that would explain it ;p

Still I got curious, what have you worked on?
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  #2  
Old 03-13-2009, 07:26 AM
Keneth Keneth is offline
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Well, I guess that's for me to know and you to find out. I hope you like watching game credits.
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  #3  
Old 03-13-2009, 05:36 PM
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Ryastar Ryastar is offline
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I'm sorry, Johannes, but there are so many things that make this idea completely impractical purely from a gameplay standpoint.

1. Runic stone. This ability costs ten mind runes and gives you ten might and magic runes, which you can then go spend on other things. What if, when you go to "unlearn" runic stone, you no longer have those runes (less specifically, you no longer have 10 might and magic runes)- you've spent them - so what happens? Do you go to negative runes? Does the game force you to unlearn other skills until you have enough runes to be deducted?

2. Reserve. What happens when you have a bunch of troops in your reserve slot(s) and you "unlearn" the skill? Do they disappear? Die? Stay there?

3. Order, Distortion, and Chaos magic skills. Say you "unlearn" one of those skills, maybe not even all the levels of it. You will still have spells in your spell book of higher level that you are allowed to cast. Ie. you used to have order lvl 3 and ressurection level 3, but you unlearned the skill to level 1. Does the spell stay the same, completely breaking the game because those runes can now be used somewhere else meaning you have the high level spell without the skill investment, or does it reduce in level too, meaning the game has to figure out how many crystals you spent to upgrade, also having to check if you have (or had) alchemy before?

4. A question of prerequisites. Say you really, really want the inquisitor skill, but you don't really care for any of the skill that you have to get to get that skill, and want to spend those runes elsewhere. An abuse of the "unlearner" would allow you to then unlearn those skills. So the question is, if you completely unlearn a prerequisite, do you also unlearn the things that had it as a prerequisite?

Now, I don't think you've been clear as to whether you want an unlearner, or something that will instantly unlearn all the skills you know. If the former, all my points hold. If the latter, the first changes to the fact that the game then has to figure out how many levels of runic stone you had and subtract might and magic runes accordingly, but the second two points hold as serious problems, though the fourth is moot.
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Old 03-13-2009, 05:50 PM
Johannes Johannes is offline
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Hi ya Ryastar, some answers for your points, I was suggesting a global reset so will ignore 1 & 4,
2: A small problem, both die and disappear would be ok aslong as you state it on the button.
3: The reasonable thing would be to downgrade that spell if you didn't meet the prerequisate and refund the chrystals. In theme with the rest of the thread you focus on that it would be the toughest thing ever to keep track of something so simple as nr of chrystals/runes spent.

I allready mentioned some problems with the idea in a previous reply but I don't think the things you added posed any additional problems.
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