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Death to Spies Stealth action. Professional spy working for the Soviet counterintelligence service executes dangerous operations in the heart of German territory.

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  #1  
Old 03-12-2009, 09:20 AM
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AHO AHO is offline
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Originally Posted by Liz Shaw View Post
1. Taking out the diplomat by non-lethal means (ie. chloroform, punching him or throwing a glass at him) is classed as killing him and instantly results in mission failure. Maybe you should make the game recognize that knocking out the diplomat isn't classed as killing him. You did a similar thing with the courier in "Winter Cold".
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Originally Posted by Mission objective
The diplomat should not find out that the safe has been opened, or that a stranger has been in the room. Any danger may cause the diplomat to take the documents out of the..."
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Originally Posted by Liz Shaw View Post
2. The game crashes when you attack the diplomat while the meeting is going on.
I will check that...

Edit:// On my system the game only crashes when I attack the traitor, not the diplomat
It seems to be a scripting error, but I cannot find it

Last edited by AHO; 03-12-2009 at 10:12 AM.
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  #2  
Old 03-12-2009, 11:06 AM
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Liz Shaw Liz Shaw is offline
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One of the two anyway! The point is, the text says "Diplomat has been killed" even when you merely knock him out. Alternatively, you could change the text to "Diplomat has been attacked"...
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  #3  
Old 03-12-2009, 05:21 PM
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Originally Posted by Liz Shaw View Post
One of the two anyway! The point is, the text says "Diplomat has been killed" even when you merely knock him out. Alternatively, you could change the text to "Diplomat has been attacked"...
OK

Back to the crash thing: Was it there before you installed my mod?
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  #4  
Old 03-13-2009, 01:38 AM
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Liz Shaw Liz Shaw is offline
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OK

Back to the crash thing: Was it there before you installed my mod?
I didn't check before then, it was only now that I've discovered the problem. I don't think it's related to your mod...
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  #5  
Old 03-13-2009, 08:56 AM
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Originally Posted by Liz Shaw View Post
I didn't check before then, it was only now that I've discovered the problem. I don't think it's related to your mod...
OK good to know
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  #6  
Old 03-17-2009, 09:34 AM
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Liz Shaw Liz Shaw is offline
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Something's been bugging me lately...

Toilets in Embassy: The bathroom where you get to nick the "out of order" sign appears to be the women's toilets, since only female staffers go in and out of that room. For some reason, they don't seem to mind Strogov paying a visit.

For realism concerns, I think you should make everyone on the first floor turn hostile as soon as Strogov enters the ladies toilets, since in real life, people won't take too kindly to this and will call security. You've only discovered how you can replace NPCs with ones with new IDs, didn't you?

However, I don't think it would be a good idea for Strogov to dress up as the cleaning lady who frequently visits both bathrooms...
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Old 03-18-2009, 08:00 AM
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Originally Posted by Liz Shaw View Post
Something's been bugging me lately...

Toilets in Embassy: The bathroom where you get to nick the "out of order" sign appears to be the women's toilets, since only female staffers go in and out of that room. For some reason, they don't seem to mind Strogov paying a visit.

For realism concerns, I think you should make everyone on the first floor turn hostile as soon as Strogov enters the ladies toilets, since in real life, people won't take too kindly to this and will call security. You've only discovered how you can replace NPCs with ones with new IDs, didn't you?
Yes, you're right, I thought about it before. I will analyse the scripts,
because the behaviour-scripts of NPCs are a little bit tricky...

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However, I don't think it would be a good idea for Strogov to dress up as the cleaning lady who frequently visits both bathrooms...
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