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#21
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Dont forget delete key to empty underwear!
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#22
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I hold for him that he thought about AI when he said this. Seriously, realism should and be onlyaffect the flight-model, damage-model and the gun-model. One could think about whether one should only allow a certain relation between blue and red pilots depending on year of war, lets say late war years 2/3 red or so. But that might suck game-wise. |
#23
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"Historical settings"- something new for everyone to whinge about ![]() |
#24
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The better (and IMO only) alternative is to make heavy use of AI on DF servers - to populate those aircraft few people fly but which should be really prominent instead of the ever-present fighters: bombers, recon, ground-attack aircraft and transports. In such an environment side balacing is not an issue. Nuff said ... |
#25
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I agree with Terry
"Balance" is the antithesis of combat flight simulation. "Balance" is what makes historical accuracy worthless. "Balance" is the thing that ruins tactics. "Balance" has no place as a design philosophy in a simulation |
#26
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Amen brother...amen
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
#27
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Imho, Ins |
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