Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > Death to Spies

Death to Spies Stealth action. Professional spy working for the Soviet counterintelligence service executes dangerous operations in the heart of German territory.

Reply
 
Thread Tools Display Modes
  #431  
Old 03-02-2009, 11:02 PM
Liz Shaw's Avatar
Liz Shaw Liz Shaw is offline
Approved Member
 
Join Date: Oct 2008
Posts: 561
Default

Quote:
Originally Posted by AHO View Post

Update://


Unfortunately yes. I did not add the new "Object" to english version of "equipment.shadvs".
I was confused (like often) because I'm editing the german version, then I had to update
the english and hungarian language files...

I will fix it now.

Update 2:// Take the updated file from attachement an put into folder: \scripts\templates\
I'm still not getting anything, and those trees make it very difficult to find...
Reply With Quote
  #432  
Old 03-03-2009, 09:25 AM
AHO's Avatar
AHO AHO is offline
Approved Member
 
Join Date: Aug 2008
Location: Germany
Posts: 538
Default

Quote:
Originally Posted by Liz Shaw View Post
I'm still not getting anything, and those trees make it very difficult to find...

OK, we try another way:

Do you have activated the console?

If not, then do the following steps:
If yes then start with #4
  1. Right click the desktop icon of DtS
  2. Select "Properties"
  3. Add the parameter -console to the end of the EXE file name
    e.g. "C:\Games\DEATH_TO_SPIES\Death to Spies.exe" -console
  4. Copy the content of the attached zip file to the game folder
    (beside the exe file)
  5. Start the level Winter Cold new! Do not load a savegame!!!
  6. Open the console with button left of "1" (I dunno which one
    on english/american keyboards)
  7. Type the command PL_RESTOREPOS and push enter key
  8. et voilà you're spawned to the that place ...
Attached Files
File Type: zip _default.zip (134 Bytes, 4 views)
Reply With Quote
  #433  
Old 03-03-2009, 09:33 AM
Liz Shaw's Avatar
Liz Shaw Liz Shaw is offline
Approved Member
 
Join Date: Oct 2008
Posts: 561
Default

While you're still online, I came up with an idea...

In "Project Y", when you fiddle with the smokestation, the nearby female scientist rushes off to inform her male counterpart in the cubicle about the "faulty" machine. You added texted dialogue between characters before, maybe you can add texted dialogue between those two NPCs.

After all, doesn't MoT have this feature?
Reply With Quote
  #434  
Old 03-03-2009, 09:36 AM
Liz Shaw's Avatar
Liz Shaw Liz Shaw is offline
Approved Member
 
Join Date: Oct 2008
Posts: 561
Default

Quote:
Originally Posted by AHO View Post
OK, we try another way:

Do you have activated the console?

If not, then do the following steps:
If yes then start with #4
  1. Right click the desktop icon of DtS
  2. Select "Properties"
  3. Add the parameter -console to the end of the EXE file name
    e.g. "C:\Games\DEATH_TO_SPIES\Death to Spies.exe" -console
  4. Copy the content of the attached zip file to the game folder
    (beside the exe file)
  5. Start the level Winter Cold new! Do not load a savegame!!!
  6. Open the console with button left of "1" (I dunno which one
    on english/american keyboards)
  7. Type the command PL_RESTOREPOS and push enter key
  8. et voilà you're spawned to the that place ...
I did what you asked with success, but unfortunately, the sniper wasn't there...
Reply With Quote
  #435  
Old 03-03-2009, 09:55 AM
AHO's Avatar
AHO AHO is offline
Approved Member
 
Join Date: Aug 2008
Location: Germany
Posts: 538
Default

Quote:
Originally Posted by Liz Shaw View Post
I did what you asked with success, but unfortunately, the sniper wasn't there...

I'm so sorry, I get confused when I have to edit multiple files at the
same time... It's hard....

I just have forgotten to update the english version of:
\Levels\Posilka\Posilka.lua

Please take the updated version from the attachement.
Attached Files
File Type: zip posilka.zip (4.9 KB, 4 views)
Reply With Quote
  #436  
Old 03-03-2009, 10:15 AM
Liz Shaw's Avatar
Liz Shaw Liz Shaw is offline
Approved Member
 
Join Date: Oct 2008
Posts: 561
Default

Quote:
Originally Posted by AHO View Post
I'm so sorry, I get confused when I have to edit multiple files at the
same time... It's hard....

I just have forgotten to update the english version of:
\Levels\Posilka\Posilka.lua

Please take the updated version from the attachement.
Okay, now I got him! Thanks a lot!
Reply With Quote
  #437  
Old 03-03-2009, 11:26 AM
AHO's Avatar
AHO AHO is offline
Approved Member
 
Join Date: Aug 2008
Location: Germany
Posts: 538
Default

Quote:
Originally Posted by Liz Shaw View Post
Okay, now I got him! Thanks a lot!
No I thank you for debugging my mod
Reply With Quote
  #438  
Old 03-04-2009, 05:13 AM
Liz Shaw's Avatar
Liz Shaw Liz Shaw is offline
Approved Member
 
Join Date: Oct 2008
Posts: 561
Default

Are you still thinking about changing the mission names?

By the way, another thing is bothering me...

Every time an objective has been completed, the game says "the mission has been accomplished:...". It makes it sound like the mission's over already! Can you change the text to "objective completed:..." instead, please?
Reply With Quote
  #439  
Old 03-04-2009, 09:38 AM
AHO's Avatar
AHO AHO is offline
Approved Member
 
Join Date: Aug 2008
Location: Germany
Posts: 538
Default

Quote:
Originally Posted by Liz Shaw View Post
Are you still thinking about changing the mission names?

By the way, another thing is bothering me...

Every time an objective has been completed, the game says "the mission has been accomplished:...". It makes it sound like the mission's over already! Can you change the text to "objective completed:..." instead, please?
Sure

The funny thing is internally, inside the shadvs script the key names
were correct but the localization not

Code:
"objcomplete" = 0 "Objective completed";
"miscomplete" = 0 "MISSION ACCOMPLISHED";
OK take the updated file from the attachement as usual and put into
folder: "\UI\"

Have fun
Attached Files
File Type: zip ui.zip (1.8 KB, 4 views)
Reply With Quote
  #440  
Old 03-05-2009, 09:25 AM
Liz Shaw's Avatar
Liz Shaw Liz Shaw is offline
Approved Member
 
Join Date: Oct 2008
Posts: 561
Default

Remember the snipers you have to kill in "Eight Snipers"? How you added a magazine for each one's sniper rifle in their inventory? There are snipers in "Die Spies" and "Removal" as well. Maybe you could add a magazine to their inventory too?
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 03:59 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.