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#431
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#432
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OK, we try another way: ![]() Do you have activated the console? If not, then do the following steps: If yes then start with #4
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#433
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While you're still online, I came up with an idea...
In "Project Y", when you fiddle with the smokestation, the nearby female scientist rushes off to inform her male counterpart in the cubicle about the "faulty" machine. You added texted dialogue between characters before, maybe you can add texted dialogue between those two NPCs. After all, doesn't MoT have this feature? |
#434
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#435
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I'm so sorry, I get confused when I have to edit multiple files at the same time... It's hard.... I just have forgotten to update the english version of: \Levels\Posilka\Posilka.lua Please take the updated version from the attachement.
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#436
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#437
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No I thank you for debugging my mod
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#438
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Are you still thinking about changing the mission names?
By the way, another thing is bothering me... Every time an objective has been completed, the game says "the mission has been accomplished:...". It makes it sound like the mission's over already! Can you change the text to "objective completed:..." instead, please? |
#439
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![]() The funny thing is internally, inside the shadvs script the key names were correct but the localization not ![]() Code:
"objcomplete" = 0 "Objective completed"; "miscomplete" = 0 "MISSION ACCOMPLISHED"; folder: "\UI\" Have fun ![]()
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#440
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Remember the snipers you have to kill in "Eight Snipers"? How you added a magazine for each one's sniper rifle in their inventory? There are snipers in "Die Spies" and "Removal" as well. Maybe you could add a magazine to their inventory too?
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