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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series |
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Need help with some editing
Hi, I'm new here. Please help if you can.
Since dark side is still in beta, I decided to play ice and fire DLC first. However, I dont want to waste time for waiting mana recover and searching chests. So these are two things I want to achieve. 1: I want to set restore mana after each fight, and the rage doesn't decrease on map. I tried to edit logic_hero.lua to achieve that. I can't make it work. in function change_manarage (event) if rage > rage_min then local tmp_rage = max_rage*(rage_sub/100)*(1-Logic.hero_lu_item("sp_rage_map", "count")/100)/k_rage_dif if tmp_rage < 1 then tmp_rage = 1 end --rage = rage - tmp_rage ( I comment it out) if rage < 0 then rage = 0 end end and for mana part, I changed original to if new_mana > max_mana then new_mana = max_mana (just made the mana to max) end Logic.cur_lu_item( "mana", "count", new_mana) Game.ClearEffect( "mana" ) And also tried to fix these two functions function decrease_rage () --ftag:action local rage = Logic.cur_lu_item( "rage", "count" ) if rage > 0 then --rage = rage - 1 Logic.cur_lu_item( "rage", "count", rage ) Game.ClearEffect( "rage" ) end return false end and I copy the code in function restore_mana () to function increase_mana () which should give me what I wanted. I don't think there is anything else in this file that is needed to edit. however, when I was in game, it still regenerating mana every 10 seconds. I even tried to change local time_period = 1 which increase the rate to 1 second, nothing works. What else do I need to edit to achieve what I need? And for search radius, in param.txt search_radius { count=3 cmc=1 limit=0 zerocount=1 } count represents the effective digging radius. If I increase count, I can see light pillars from distance; however, the con is that as long as I can see it, I will be able to dig it up. What I want is that I will be able to see the light pillars from distances, but can only dig them up when I'm nearby. I believe that zerocount is the field for light pillar radius. I tried to increase it. It doesn't work. Can someone give me a pointer here, thank you. |
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