Quote:
Originally Posted by Zonc
1) get the skill from mind tree that increases gold income
2) I would stick with human units since warrior has two skills that decrease leadership requirements (switch zombies to bowman)
3) in the beginning choose stats on level up instead of leadership, cause stats do not scale with level on level up where leadership does. I admit on impossible it's gonna be harsh...
4) for a warrior I would stick with order magic (dragon arrows, battle cry, bless) but it's just me (im quite surpised you managed to level 2 dist. magic so early)
5) if you can get to Hadar, go to dwarven necromancer and get some Vampires, they are excellent units
6) stick to the main quest as long as possible, exp rewards are greater and some new units appear at vendors. Islands quest isn't very challanging, you should get to the point where you have to Korodar)
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1) I think I might have some left over mind runes to do this
2) I'll give this a try, although I think they will suffer morale loss from my Skele Archers and Cursed Ghosts. But another ranged does sound useful.
3) I've been doing this. I think I've only chosen leadership twice because it was between that and int.
4) I do have Lv 1 order magic, and recently started using dragon arrows, working pretty good so far.
5) How do I get to Hadar, can I get there without doing anything on the Islands of Freedom?
Quote:
Originally Posted by Stepsongrapes
Given where you're at already (e.g., in game advancement and rune use), it may be that certain strategies are going to be hard to adopt, but here goes:
1) Gold issues: use marauders (maybe even two stacks) to gain more gold using their special ability. Earlier and frequent use of this strategy can make gold a non-issue surprisingly early into the game.
2) Magic: related to gold use, good use of magic (even as a warrior) should reduce your gold expenditures on replacements to almost zero. Ressurection (spell or inquisitors) and the summoning of meat shield units can save you a lot of cash and make fights easier.
3) Buying of artifacts: Roughly speaking, each point of defense raised or attack decreased from the enemy will decrease damage by 3.3%. So +4 defense and -3 enemy attack equals 23.1% less damage (and consequently losses that need to be replaced). It's up to you to decide whether that's worth the cost.
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1) Like you said, I don't think I'll be able to adopt that strat now. Maybe I was doing it wrong earlier in the game as well, but it wasn't working for me. Even with the gold recovered in battle, I was still outspending afterwards to replace troops.
2) I probably should have gotten Order Magic level 2 earlier then. I don't think that I have the runes for it now, maybe I can find them when I sail my boat around the Eastern islands. With my stacks of armies before it didn't seem useful, they were all either undead or above level 1-2 units.
3) Hmm, after I equip these items - will this affect the challenge rating that I see when I right click on a troop? If it does and the +4 def, -3 Enemy Attack alone can reduce them to a Match of Slightly Weaker, I think I can reduce my losses significantly.