#1
|
||||
|
||||
Would it be possible?
...To randomize the creatures offered in some places such as King Mark's castle, for example offer any level 2 creatures including bowmen or swordsmen, any level 1 including peasants, etc. I am aware it wouldn't make much sense to have Kronberg offer goblins or imps or whatnot, but I do think it would diversify the game for players who have completed it several times already and would like to try a fresh approach to the game, rather than the same old combination of bowmen/swordsmen/monks...
Opinions? |
#2
|
|||
|
|||
While I still haven't gotten around to figuring out how the shops are defined (laziness on my part), I don't think it would be impossible to randomize them, it's already done in other parts of the game. Maybe someone who's done some work on the subject could share some more light.
|
#3
|
|||
|
|||
I would surely like such improvement - it would boost the replay value.
I did try to figure this out and I did not get very far. I got the impression that these are not generated, but hardcoded into the data files. Any discussions about this on the Russian forums? Any help from the dev team? Last edited by Csimbi; 01-11-2009 at 08:04 PM. Reason: Fixed a typo |
#4
|
|||
|
|||
Weeek of ...
Is tit possible to add something like week of (creature) in HOMM3 WOG.
- random creature stack or heroes appear in explored locations - or better, add super quests, that can spawn later in the game (after fullfill some main quests) - is it possible to create new item type medailon (whitch can be attached to childs only) - |
#5
|
|||
|
|||
Quote:
Sounds like a good candidate to me. |
#6
|
|||
|
|||
The answer for the last is no, children are just items, you can't attach anything to them. The first suggestion is unlikely, spawning creeps after the initialization of the area is probably too much work. Adding new quests seems doable but I fail to see the point, adding quests just for the sake of adding quests doesn't really achieve anything since there's no need for them, you get enough items, runes, and experience during the standard course of the game. I don't really get what you meant with the whole "week of..." thing though.
|
#7
|
|||
|
|||
Quote:
Weeks change every 7th day - just like in a normal calendar. This should be doable since there are day/night changes in KB. The "week of x" means that 'x' receives special bonuses during that week, where 'x' is the name of a creature, picked randomly once a week. Creature 'x' receives a fixed amount of attack, defense, special attack, purchase price, growth, etc bonuses for the duration of the entire week. The only problem I see with this is that there are no functions in KB that would allow querying/updating atom properties in runtime. Last edited by Csimbi; 01-14-2009 at 12:17 AM. Reason: Typo |
#8
|
|||
|
|||
Why would you want to modify static values for a dynamic bonus? That's what spells and items are for. Anyway, the mod is a bit counter-productive, since you'll want to finish as quickly as possible to get a good score, meaning you won't see a lot of bonuses.
|
#9
|
||||
|
||||
Unless you make it "day of the (monster)"
|
#10
|
|||
|
|||
Quote:
I have to agree with Ryastar that the "week of" might be a little long - time is not ticking very quickly in the game. But the "day of" might be too short? Last edited by Csimbi; 01-14-2009 at 09:48 AM. Reason: Reply to Ryastar |
|
|