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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 01-07-2009, 11:04 AM
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brando brando is offline
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Quote:
Originally Posted by II./JG1_Krupinski View Post
This is not entirely true. Turning a waypoint into a GA waypoint, then the glider will release at the waypoint BEFORE it and glide towards the GA WP, somewhat.

As AI approaches a waypoint you'll notice it turning one way or another as it approaches it. When it reaches the waypoint it'll reset and steer towards the next waypoint. This behavior causes the glider to be released off the correct direction. Placing waypoints, you can account for this behavior and place them in a way to use this to your advantage.

The tricky part is judging your distances, i think it's a 10:1 ratio. Meaning for every 1000 meters of altitude (AGL), release 10000 meters out. But don't take my word for it.

Almost any aircraft can tow a glider, except the Ju52 - it'll explode. And humans can takeoff with them.
Ah, ok, I stand corrected I will have to go and actually make a glider mission and take a closer look!

Still, that's the advantage with posting this kind of question here - eventually the correct answer will appear and everyone learns something new.

<S>

B
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  #2  
Old 01-07-2009, 01:01 PM
=69.GIAP=MYATA =69.GIAP=MYATA is offline
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Thanks for the interest in this topic!
Meanwhile a comrade of my squad found out something very helpful that wasn't mentioned in here so far. I still have to test it but I sounds very useful and I guess it will work (it worked on his machine)
Quote:
Press Tab (for the wingman communication menu), then press 6 (Squadron), then press 8 (Tactical) and then press 1 (Break).

The glider will detach immediately and confirm that it has detached. It will also keep altitude and its last heading much better.
Please share your experience with this method.
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  #3  
Old 07-13-2009, 01:25 PM
II/JG54_Emil II/JG54_Emil is offline
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Quote:
Originally Posted by =69.GIAP=MYATA View Post
Thanks for the interest in this topic!
Meanwhile a comrade of my squad found out something very helpful that wasn't mentioned in here so far. I still have to test it but I sounds very useful and I guess it will work (it worked on his machine)
Please share your experience with this method.
Hm, how do handle it if you´re flying a glider yourself and want to detach?
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  #4  
Old 07-13-2009, 09:13 PM
KG26_Alpha KG26_Alpha is offline
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Quote:
Originally Posted by II/JG54_Emil View Post
Hm, how do handle it if you´re flying a glider yourself and want to detach?

Its not possible.
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  #5  
Old 07-18-2009, 02:27 PM
Blackjack Blackjack is offline
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Talking insane glider stuff

Also it is possible to attach a glider to ANY player airplane, it even worked everytime in the past versions but went mostly unnoticed, but if you attach the glider to a supported plane it will still stay attached when you change the towing plane to say, a me262 , J8, P11 you name it !

The most insane setup I made with a Mistel with player FW190A8 attached, towing a me321 on top of a aircraft carrier, positioning of the me321 to be on top of the deck is a bit tricky , and you never are able to take of as the chocks of the mistel cant be removed , looked cool though.

I managed to get the me321 into the air by using a slow plane, and detatchement is achieved not only by the last waypoint but at extreme maneuvers as well:

http://rapidshare.de/files/47883676/tow.ntrk.html

as the towing cable is removed from ntrk file , heres the mission, try to take off to the left as much as possible:

http://rapidshare.de/files/47883736/...owing.zip.html

also included the mistel setup , but only for 4.09b as its on slovakia map, sorry...

now about realism....

its just for the fun of it

Last edited by Blackjack; 07-18-2009 at 02:33 PM.
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  #6  
Old 01-07-2009, 11:01 PM
II./JG1_Krupinski II./JG1_Krupinski is offline
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Quote:
Originally Posted by brando View Post
Ah, ok, I stand corrected I will have to go and actually make a glider mission and take a closer look!

Still, that's the advantage with posting this kind of question here - eventually the correct answer will appear and everyone learns something new.

<S>

B
Absolutely, and I hope you don't think I was trying to be snooty. Just wanted to expand on the thread a bit.

~SALUT~

Raven
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  #7  
Old 01-07-2009, 11:14 PM
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CadMan CadMan is offline
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From a COOP recreating Arnhem events, made a couple years ago







And they almost land within the planned drop points



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  #8  
Old 01-08-2009, 08:57 AM
=69.GIAP=MYATA =69.GIAP=MYATA is offline
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Great pics!
What happens in the second one?
Paratroopers?
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  #9  
Old 01-08-2009, 09:05 AM
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CadMan CadMan is offline
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Thats the 5x Cargo load out option for C-47, found that the 18x Para's caused my old PC to completely freeze up .
If I remember correctly in this mission there was 8x Stirlings [Pe-8] with 3x Horsa/Hamil ? [G-11] along with 16x C-47 escorted by 8x P38J [player] being jumped by 3x [2x Bf109].
It did take a number of hours before the gliders landed within 5 km of projected target.
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  #10  
Old 02-09-2009, 07:47 PM
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Salute flyboys.
I´m new here and I´m sorry if I´m getting straight to the matter or getting off topic but,now you mentioned about gliders I would like to ask how I can make the TB-3 SPB to carry two I-16s SPBs.
I made the same procedure as in the gliders,but I can only take one I-16 on the TB-3.
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