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Warrior, Paladin, Mage Different classes in King's Bounty |
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#1
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God's armor is stuck on max resistance, so only good about it is that it provide resistance agains all types of damage (but astral
![]() Target is great, but it has limits on: mind immune enemy, level 5 enemy units... than Phantom works fine... that is why I use Phantom, sooner I get used to Phantom tactics better later on... so even if phantom tactics may seem too difficult and expensive early on, you will adopt the "way of phantom" and will be excellent player till the bittern end of this game, but using target spell instead will leave you blindfooted against cyclops, dragons, archdemons etc...
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WOK pan? You sure mean WOG... Equilibrium? You sure mean Equlibris... |
#2
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I'm a bit lazy though, I like to end battle battles at near full mana/rage and I find if I use phantom I end up spending a lot more time rebuilding one I get combat under control... |
#3
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Enemy AI units go mostly for:
1.) your most dangerous unit (your unit dealing type of damage AI is vulnerable to, or is strong shooter, or both) 2.) is weak against the type of damage AI is dealing (Dragons with Fire damage, will most likely attack your thorns as they will deliver much more damage/kills than if the would attack any other unit... +100% damage) Also sometimes AI goes just for the nearest (this turn I can hit this summoned loser or noone... hmm I take the loser...) The base logic I see behind AI logic is to deliver damage ASAP, not huge planning or strategy... so you can go for BAIT strategy using any spell or even w/o spells... AI is basically looking on type of resistance/damage and HP, it can't calculate well with it's own skills/abilities and not at all with yours... So AI brainlessly uses up all its abilities and totally does not try to hinder you from using yours... the max we may await from AI is to try to hinder your shooters... but even this can be avoided by BAIT strategy ![]()
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WOK pan? You sure mean WOG... Equilibrium? You sure mean Equlibris... |
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