Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > Death to Spies

Death to Spies Stealth action. Professional spy working for the Soviet counterintelligence service executes dangerous operations in the heart of German territory.

Reply
 
Thread Tools Display Modes
  #1  
Old 08-18-2008, 01:02 PM
AHO's Avatar
AHO AHO is offline
Approved Member
 
Join Date: Aug 2008
Location: Germany
Posts: 538
Default DTS Tools?

Hello,
are there other tools available than the Unpacker?

Greetings
AHO
Reply With Quote
  #2  
Old 09-06-2008, 10:55 AM
AHO's Avatar
AHO AHO is offline
Approved Member
 
Join Date: Aug 2008
Location: Germany
Posts: 538
Default

Which one and where?
Reply With Quote
  #3  
Old 10-19-2008, 05:05 PM
AHO's Avatar
AHO AHO is offline
Approved Member
 
Join Date: Aug 2008
Location: Germany
Posts: 538
Default

This goes out to officials:
Could Haggard Games publish some editors and/or tools?
Reply With Quote
  #4  
Old 10-20-2008, 05:35 PM
OSS OSS is offline
Approved Member
 
Join Date: Oct 2007
Posts: 113
Default

Quote:
Originally Posted by AHO View Post
This goes out to officials:
Could Haggard Games publish some editors and/or tools?
what tools do you need?
tools are not workable for public release, coz was not designed for it.

i can talk about shadvs script editor and maybe plugin for max to exporting new art models (smf)..
but for level editor - it is too complex & heavy ( no any documentation ).. i dont know..
Reply With Quote
  #5  
Old 10-20-2008, 07:18 PM
AHO's Avatar
AHO AHO is offline
Approved Member
 
Join Date: Aug 2008
Location: Germany
Posts: 538
Default

Quote:
Originally Posted by OSS View Post
what tools do you need?
tools are not workable for public release, coz was not designed for it.
I think I could handle it


Quote:
Originally Posted by OSS View Post
i can talk about shadvs script editor and maybe plugin for max to exporting new art models (smf)..
Both would help me a lot


Quote:
Originally Posted by OSS View Post
but for level editor - it is too complex & heavy ( no any documentation ).. i dont know..
Hmm, why not, this tool is the most powerful.


Edit:// Some documentation about scripting would also be good...
Reply With Quote
  #6  
Old 11-18-2008, 03:47 PM
forlik's Avatar
forlik forlik is offline
Approved Member
 
Join Date: Nov 2008
Location: Minsk, Belarus
Posts: 450
Default

Quote:
Originally Posted by OSS View Post
i can talk about shadvs script editor and maybe plugin for max to exporting new art models (smf)..
but for level editor - it is too complex & heavy ( no any documentation ).. i dont know..
Is there new information about these tools?
Reply With Quote
  #7  
Old 11-18-2008, 08:55 PM
AHO's Avatar
AHO AHO is offline
Approved Member
 
Join Date: Aug 2008
Location: Germany
Posts: 538
Default

Quote:
Originally Posted by forlik View Post
Is there new information about these tools?
Yes, are there new informations? Will they be given to the public?
Reply With Quote
  #8  
Old 12-19-2008, 10:32 PM
Sgt.Schnitzel Sgt.Schnitzel is offline
Approved Member
 
Join Date: Nov 2007
Posts: 57
Default

It will do a lot of good if they released some level editing tools. The DTS engine is very capable. Almost like a perfected H&D engine, or at least what H&D should of been.

Even a 3D mission tool where we can create new missions with new objectives using the existing maps would be very welcome. Just imagine the possibilities.
Reply With Quote
  #9  
Old 01-04-2009, 11:04 AM
Jason Jason is offline
Approved Member
 
Join Date: Jan 2009
Location: Australia
Posts: 102
Default

Quote:
Originally Posted by Sgt.Schnitzel View Post
It will do a lot of good if they released some level editing tools. The DTS engine is very capable. Almost like a perfected H&D engine, or at least what H&D should of been.

Even a 3D mission tool where we can create new missions with new objectives using the existing maps would be very welcome. Just imagine the possibilities.
Ah, a H&D fan

It doesn't matter if there is no documentation, fans can work it out (where there is a will there is a way). Surely a non-supported cut-down version could be whipped up and thrown online?
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 07:57 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.