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Death to Spies Stealth action. Professional spy working for the Soviet counterintelligence service executes dangerous operations in the heart of German territory.

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  #141  
Old 12-21-2008, 07:48 PM
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AHO AHO is offline
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In level "Project Y" there are 26 scientists. Every one of them looked
the same, so I decided to replace the half of them with another type.

It's an old man with grey/white hair and beard. The screenshots are
from a early state of work so you cannot see the new clothes.

The new clothes are: Light blue shirt, red tie and dark blue trousers.

Edit:------------------------------------------
On pic #4 you can now see the new clothes:
-----------------------------------------------
Attached Images
File Type: jpg Prof1.JPG (82.8 KB, 10 views)
File Type: jpg Prof2.JPG (226.9 KB, 12 views)
File Type: jpg Prof3.JPG (392.0 KB, 13 views)
File Type: jpg new.jpg (132.0 KB, 11 views)

Last edited by AHO; 12-21-2008 at 07:51 PM.
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  #142  
Old 12-21-2008, 08:23 PM
sorrenti sorrenti is offline
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excellent work as usual
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  #143  
Old 12-22-2008, 12:50 AM
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Liz Shaw Liz Shaw is offline
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Thanks! I now have the topless chick you added in "Hotel"!

Speaking of "Hotel", here's something Haggard Games forgot to do - I was pulling a Mumbai a while ago in "Hotel", and I found out that one of the guards in the public area that intersects the corridors on the second floor DOES NOT have a gun. Maybe you could fix that error...
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  #144  
Old 12-22-2008, 01:22 PM
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Quote:
Originally Posted by Liz Shaw View Post
Thanks! I now have the topless chick you added in "Hotel"!

Speaking of "Hotel", here's something Haggard Games forgot to do - I was pulling a Mumbai a while ago in "Hotel", and I found out that one of the guards in the public area that intersects the corridors on the second floor DOES NOT have a gun. Maybe you could fix that error...
Which guard?
Please make a screenshot and if possible mark him on the ingame map.
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  #145  
Old 12-22-2008, 01:29 PM
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Liz Shaw Liz Shaw is offline
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Quote:
Originally Posted by AHO View Post
In level "Project Y" there are 26 scientists. Every one of them looked
the same, so I decided to replace the half of them with another type.

It's an old man with grey/white hair and beard. The screenshots are
from a early state of work so you cannot see the new clothes.

The new clothes are: Light blue shirt, red tie and dark blue trousers.
In my opinion, you should also change the appearance of the professor, since he's also a generic scientist. And about the unarmed guard in "Hotel", I'll try and take a screenshot of the room and you can see for yourself.
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  #146  
Old 12-22-2008, 02:46 PM
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Quote:
Originally Posted by Liz Shaw View Post
In my opinion, you should also change the appearance of the professor, since he's also a generic scientist.
Puhhh, work, work, work...
OK I will think about it...
--------------------------------------------------------------
As forlik wished here is a before and after pic of the scientists...
Pic #1 is before
Pic #2 is after
--------------------------------------------------------------
Attached Images
File Type: jpg ProfsX1.JPG (120.7 KB, 10 views)
File Type: jpg ProfsX2.JPG (148.9 KB, 9 views)

Last edited by AHO; 12-22-2008 at 03:04 PM.
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  #147  
Old 12-22-2008, 03:17 PM
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forlik forlik is offline
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Quote:
Originally Posted by AHO View Post
As forlik wished here is a before and after pic of the scientists...
Thanks
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  #148  
Old 12-23-2008, 02:44 AM
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Liz Shaw Liz Shaw is offline
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Here, as I promised, here's the guard I was talking about and his location on the map.

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  #149  
Old 12-23-2008, 02:45 AM
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Okay, I'll give you the link!

http://profile.imageshack.us/user/ca...shad003yn5.png
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  #150  
Old 12-23-2008, 01:57 PM
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Quote:
Originally Posted by Liz Shaw View Post
We've got luck. The NPC does have an ID <HG38> so I was able fix this bug
He is now bearing a Colt and ammo for the Colt, like the other guards.
See attached pics!

Thanks for reporting this bug
Attached Images
File Type: jpg Copy_of_Xshad000.jpg (185.0 KB, 12 views)
File Type: jpg Xshad001.JPG (175.0 KB, 12 views)
File Type: jpg Xshad002.JPG (187.3 KB, 11 views)
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