Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > King's Bounty > King's Bounty: The Legend > Spirits of Rage

Spirits of Rage All information about Spirits of Rage

Reply
 
Thread Tools Display Modes
  #11  
Old 11-26-2008, 12:40 AM
MajorS MajorS is offline
Approved Member
 
Join Date: Nov 2008
Posts: 58
Default

Quote:
Originally Posted by Keneth View Post
I use Lina and Reaper in turns and the other two almost never get any action. On the odd chance that both Lina and Reaper have 1 round of rest left at the same time, I usually just use underground blades. Blocking the enemy can be easily done using phantom/summoning abilities/iceball/totems/demon portal/etc. and they all fare far better than any wall.
Except that that uses Mana instead of Rage and it wastes a cast turn, which in alot of cases is more worth than a Chest turn. Not always useful but sometimes you just need to stop one stack from advancing.
Reply With Quote
  #12  
Old 11-26-2008, 01:21 AM
Keneth Keneth is offline
Approved Member
 
Join Date: Nov 2008
Location: here and there
Posts: 378
Default

That's true, a spell could come more in handy than a rage ability at times but making for instance a phantom and placing it within reach will more often than not soak a lot more than just one hit of damage, even more so if you make some thorns which cost no mana and are usually a high priority for enemy attacks. But I guess that's just from a warrior's perspective, I rely quite heavily on rage abilities and less on spells which are few and weak.
Reply With Quote
  #13  
Old 12-14-2008, 07:35 PM
taltamir taltamir is offline
Approved Member
 
Join Date: Dec 2008
Posts: 83
Default

the AI sometimes destroys it, sometimes walks around. I find I very very rarely have use for it. But when I do it is a lifesaver.
In the right type of map, with natural choke points, I can use it to waste the turn of SEVERAL enemies. (by using them to block their comrades.
__________________
I do not have a superman complex; for I am God, not Superman!
Reply With Quote
  #14  
Old 12-15-2008, 09:21 AM
Gatts's Avatar
Gatts Gatts is offline
Approved Member
 
Join Date: Oct 2008
Location: Slovakia
Posts: 547
Default

I believe that the AI logic in questions of walls is very direct/clear:

If there is a way around - they take it...

If AI has more units - it may calculate if it is more effective to lose one turn of one unit to destroy it - opening so the free way to others (I write "it may calculate" - as often I see that I would surely rather destroy the wall instead of going around with each of mine units...)

If the way around is longer that losing one turn on destroying the wall - AI will more positively destroy it...

Still I found that sometimes AI get stuck when trying to overcome the wall

If there is totally no way around the wall - the wall get's destroyed for 100%
__________________
WOK pan? You sure mean WOG...
Equilibrium? You sure mean Equlibris...
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 01:18 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.