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Warrior, Paladin, Mage Different classes in King's Bounty

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  #1  
Old 12-02-2008, 10:25 AM
Lari Lari is offline
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Having played both, i should admit that from my point of view, tjoepee is right to say that the warrior is stronger -timewise- . Overall there is no big difference, but from my esperience, it took considerably less (maybe 20%) to use the exploit for the warrior, than the exploit for the mage. Focusing first on the might tree and having a second weapon slot avaible right from the start, made the difference for me. Mage is not gimp, it just take a little more time to develop his true strenght (you can do incredible things with 2 spells per turn, even if u don't use chaos at all).
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  #2  
Old 12-02-2008, 06:30 PM
jake21 jake21 is offline
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I found all the classes fairly easy on hard (warrior being easiest at end game and mage easier at start). I started an impossible game on warrior and find it a bit difficult - i've shelved it for now - not sure if I will finish it later - I'm level 7 or 8 - and I've gone to the land of the pirates to claim the map. I'm too weak to battle things there and I don't see a way to get stronger (hence the stalemate and a shelving for now). If I decide to finish it i'm not sure what I will do - I might pay for the map but then i won't have enough gold to buy dwarven or demon army. Hum. Have to think about it... Every game seems to have a 'hard' part that is the hump and once you get over it becomes easy - so I'm hopeful that this is the hard part for warrior on impossible and once I think of a way to get the map it will be much easier...



Quote:
Originally Posted by Lari View Post
Having played both, i should admit that from my point of view, tjoepee is right to say that the warrior is stronger -timewise- . Overall there is no big difference, but from my esperience, it took considerably less (maybe 20%) to use the exploit for the warrior, than the exploit for the mage. Focusing first on the might tree and having a second weapon slot avaible right from the start, made the difference for me. Mage is not gimp, it just take a little more time to develop his true strenght (you can do incredible things with 2 spells per turn, even if u don't use chaos at all).
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  #3  
Old 12-02-2008, 07:09 PM
sector24 sector24 is offline
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Have any warriors topped 30,000 leadership? I think mages usually end the game in the very low 20s, paladins in the mid 20s, and warriors in the high 20s. It seems like the difference between mage and warrior is about 7-10k leadership which can be a lot more damage potential (~25-30%). The extra spell every turn needs to equal the average damage of the extra units in every stack of a player's army to say the mage is "better". Either that or the utility of a 2nd spell needs to be so great that the mage can do things the warrior can't. With the exception of a few tricks (hypnosis->sacrifice) I don't think this is really the case.

I'm not going to calculate the damage from an extra fire rain vs. the extra units from leadership, but that's essentially the main difference between the warrior and mage.
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  #4  
Old 12-02-2008, 07:37 PM
Keneth Keneth is offline
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Actually the average difference in leadership is more like 3-6k depending on how much you invest in it. But even if you get every single point of leadership available to you, it will just mean that your attack is lower hence lowering your damage by some 10% at least (if we assume you traded 3 points of attack for additional leadership) which would again even things out.
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  #5  
Old 12-02-2008, 08:33 PM
sector24 sector24 is offline
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Quote:
Originally Posted by Keneth View Post
Actually the average difference in leadership is more like 3-6k depending on how much you invest in it. But even if you get every single point of leadership available to you, it will just mean that your attack is lower hence lowering your damage by some 10% at least (if we assume you traded 3 points of attack for additional leadership) which would again even things out.

Alright well I totally disagree with you, so I went into the high scores thread to compare leadership values:

Warrior
25,000
29,000
28,000
25,000
31,000 (MajorS)

Paladin
23,000
26,000
23,000
25,000 (me)

Mage
19,000
22,000
22,000
19,000
21,000
22,000

As you can see, the difference between the best warrior and the best mage is indeed 9,000 leadership, which is a roughly 30% increase in damage. The average is not quite so high, but still in the range of 6-9k difference between the mage and warrior.

Using info from the leadership, we can deduce that the warrior would have to sacrifice ~9 Attack to offset the increase in damage from leadership (assuming 1 Attack = 3.3% damage). I doubt this is the case, in fact in the screenshots where the mages have 22,000 leadership, they are wearing at least 3 artifacts that grant leadership to get that number so they are losing the same amount of potential attack points that the warrior would.

Now these numbers are very rough and there's a lot of interpretation and wiggle room involved. But again we come to the main distinction between the warrior and the mage. Is two spells in 1 combat round better than 6-9,000 leadership?
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  #6  
Old 12-02-2008, 09:27 PM
Keneth Keneth is offline
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But these are still the absolute values of purist mages and purist warriors, a mage investing in leadership gets around 21-24k of leadership whereas a warrior investing less in leadership gets 24-28k. I know because I never play purist classes, hence my warrior ended up 35 Int and my mage with over 24k leadership. The argument is not how big a difference can be because I agree, it can be huge, it's how small the difference can get if you play a mage like a warrior. So let's assume that 25k is the most leadership a mage can get and take MajorS' whooping 31k for the warrior, depending on the equipment and type of army, the warrior will do roughly 20% more damage. Whether or not an average mage can top that with a nuke is a topic for a different discussion but I guarantee you that the only difference in speed when playing at top efficiency will be the time spent waiting for your mana to recharge and it won't ammount to 15 hours when rushing, not with mana potions at every second vendor.
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  #7  
Old 12-03-2008, 06:40 AM
Calinda Calinda is offline
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It's not only the leadership.
Warrior = more leadership/ more attack/ more rage(i.e. more and better criticals)/ stronger spirits. Mage = second spell per turn for 3 turns (most important turns, we have to agree).
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  #8  
Old 12-04-2008, 04:22 PM
tjoepee tjoepee is offline
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Quote:
Originally Posted by Keneth View Post
But these are still the absolute values of purist mages and purist warriors, a mage investing in leadership gets around 21-24k of leadership whereas a warrior investing less in leadership gets 24-28k. I know because I never play purist classes, hence my warrior ended up 35 Int and my mage with over 24k leadership. The argument is not how big a difference can be because I agree, it can be huge, it's how small the difference can get if you play a mage like a warrior. So let's assume that 25k is the most leadership a mage can get and take MajorS' whooping 31k for the warrior, depending on the equipment and type of army, the warrior will do roughly 20% more damage. Whether or not an average mage can top that with a nuke is a topic for a different discussion but I guarantee you that the only difference in speed when playing at top efficiency will be the time spent waiting for your mana to recharge and it won't ammount to 15 hours when rushing, not with mana potions at every second vendor.
I really wonder if u tried human armies vs dragon using the warrior bonuses. Maybe someone else can explain u no matter what u do if I do a roughly estimation warrior and mage in absolute meanings is at least 75% ld difference. Try using demons with both classes if the difference is only 20% damage I need new glasses.
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