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IL-2 Sturmovik The famous combat flight simulator.

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  #11  
Old 11-27-2008, 01:25 PM
SaQSoN SaQSoN is offline
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Max 5.0 into 5.1 update:

http://usa.autodesk.com/adsk/servlet...linkID=9241178
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  #12  
Old 11-27-2008, 01:27 PM
HenFre HenFre is offline
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Yes offcourse Thank you very much. Now I just have to learn the interface of Max and then I'm ready
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  #13  
Old 11-27-2008, 01:54 PM
SaQSoN SaQSoN is offline
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Good luck, then.
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  #14  
Old 11-29-2008, 11:12 PM
HenFre HenFre is offline
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Thanks SaQSoN. Learning the interface of Max is quite a challange, but there are a great number of really good tutorials on the internet. So I will hopefully be just as capable with Max as I am with Lightwave in notime..
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  #15  
Old 11-30-2008, 02:05 AM
Buster_Dee Buster_Dee is offline
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HenFre, very nice model. Your last comment caught my eye.

I've been doing 3D modeling as a hobby only about 4 or 5 years, pretty much with 70$ modeling and mapping knock-off tools. I've reached their limit (inefficient memory use) and purchased Lightwave 9, but I'm completely lost.

If you could spare some time after you've settled in on your current goals, could I pick your brain? I'm doing the B24 internals at

http://target4today.co.uk/index.php/...gories/cid,27/

It's for a pretty weak game engine, but the engine is at least a vehicle to get me going. The project has been stalled for over two months. I'm self-taught and have really hit a wall.

Good luck on the car.
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  #16  
Old 11-30-2008, 12:53 PM
HenFre HenFre is offline
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Hi Buster_Dee. Nice looking cockpit you have made

I am myself only a hobby modeler and also got started about 5 years ago. I have been working with Lightwave all the time and I have learned how it works by doing a lot of tutorials.
Don't know if I have the right brain to pick Haven't really gotten my work into any gameengine as of yet and now I have to go back to basics with a new 3D program..

But you have bought the best 3D program ever. Its very easy to learn and the setup of the whole package is very logical. You will have no trouble getting out great looking models like your cockpit and Lightwave will make it easy to manage.. Good luck..
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  #17  
Old 12-01-2008, 01:07 AM
Buster_Dee Buster_Dee is offline
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Thanks HenFre. I just ordered some books on it--that should help. I hadn't done any mapping or layer creation in Lightwave. I was trying to figure out how to "finish up" in Lightwave, not make from scratch, so not much is making sense yet. I wanted to adjust existing UV mapping, add layers, convert alpha masks, copy/modify extisting structure. no real tutorial on that kind of stuff per se.

Good luck on the project.
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  #18  
Old 12-03-2008, 05:43 AM
HenFre HenFre is offline
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Buster_Dee if you have some concrete problem that you would like some help with, then you can pm me and I will trye to help you.

What books have you bought? I myself have read many books on how to use and it is a great way to learn the basics. But for the best result I got hold of some videotutorials from SimplyLightwave and they payed of bigtime. It just gives you great insight into how the workflow is in Lightwave and it gives you visual guide to how the different tools work. So it comes highly recomended by me. The only drawback is that it costs money
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  #19  
Old 04-28-2009, 05:59 PM
HenFre HenFre is offline
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Hello all..

Since Oleg and the team behind SOW:BOB is to busy to make an update I will provide you with a small one of my own. I have for the past months been learning how to use 3DS max and this is what i have made so far:



The car is still the Citroën AC4 and the objects is about 90% done. UV-mapping and texturing still to come..
The yellow object is the fuelpump called S.A.T.A.M. 1932 and here is a couple of reference shots:





That is all for now.. Big thanks to Foo'Bar for teaching me how to do the tricky parts Anybody else got an update to show?
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  #20  
Old 04-28-2009, 07:50 PM
Novotny Novotny is offline
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Can I just say how refreshing it is to see a thread like this? Thank you very much.
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