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Battle mode Strategy, hints, questions

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  #1  
Old 11-21-2008, 08:04 AM
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Gatts Gatts is offline
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Quote:
Originally Posted by Kings Bounty Hunter View Post
Ents dish out 100-140 damage per unit They hardly get a mention on here?
Ents and their stronger friends are REAL TANKS, but as my personal long term KB tactics is to create army so I won't change it till the end ASAP - I don't go for plants nor treants / ents for their FIRE vulnerability... (which may not be a problem in many KB battles, so yes - you can hire them as real tanks - but don't wonder if you will suffer a lot in demonis or fighting dragons in haas labyrinth)
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Old 01-19-2009, 06:22 PM
Lysander Lysander is offline
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Still early in the game, but I've discovered two units that tie up the other side while my distance fighters (mages, archers, etc.) pick them off bit by bit. Both Lina's ice orb and the phoenix (cast as spell) have plenty of hit points, so I place them in the middle of the enemy troops and watch while their units keep busy fighting the orb and the phoenix. The phoenix doesn't have a powerful attack, but she's versatile (can move anywhere) and has plenty of hit points.
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Old 01-27-2009, 03:03 AM
lobo76 lobo76 is offline
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use dryads. remember that when u use phantom, they also have the abilities. aka. you can sprout a lot of plants, and multiple sleep ability at the same time.
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Old 01-27-2009, 09:19 AM
Sensemaker Sensemaker is offline
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Originally Posted by lobo76 View Post
use dryads. remember that when u use phantom, they also have the abilities. aka. you can sprout a lot of plants, and multiple sleep ability at the same time.
I am just a beginner and haven't played elves yet, but looking at the stats and abilities of dryads make me impressed. 12 in defense and 25 hit points for a 20 leadership unit. That is very good. Add beauty which means male humanoids have 30% chance of missing entirely. They can summon thorns to do extra tanking for you.

Still in early game, I prefer to use the phoenix to do a bit of tanking for me. After moving my first units I can typically summon it and move it right to the middle of enemy archers where it will hit several of them with a single attack. When counter-attacked they retaliate and cause more damage to other archers. As often as not, the AI neglects to step onto the hex with it's corpse and I get to use it once again after it is killed. 20 mana and one turn of spell casting is a bit steep but you get a lot of us from it if your opponent is heaving in archers.

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