#1
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Undead army mod.
Hi, I tried using Sacrificial_Knife and Sacrificial_Awl mods and both were making my game crash. I have D2D ver. 1.6B7 patched with russian 1.64.
Just saw this mod (BoneArmy) which got added recently to the list of russian mods. I translated the page with google but the installation of the mod (part in bold) doesn't seem to be as simple as other mods so I was wondering if anyone (Spamm ) could translate it better. Thanks. Quote:
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#2
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Necromant campaign version 0.5.1
The author - AlexVD For version 1.6.4 This mod is intended for fans to smooth out all Darion exclusively by undead army. Essence: The mod gives bonus ability to Necromancy skill, allowing to turn the fallen groups of the enemy in undead. 3 %-5 % from number killed enemy units for each level of Necromancy skill turns in undead. The type lifted undead depends from "an initial material". That rises only undead, that is already available in player army (i.e. black knights can be received from swordsmen, knights or cavalrymen but only if in army is at least 1 black knight): - In the form of the container (coffins, egg): vampires, skeletons-archers, bone dragons; - Increase to a stack of army taking into account a limit on leadership: ancient vampires and bats, black knights, skeletons, all the zombie, necromants, dead spiders. Necromant can return in a system also a part of losses undead, golems and demons in the army (to 25 % fallen) in all stacks. Similar possibility to revive to 40 % fallen in all stacks of army, except undead, golems (Cyclops) and demons is given to Paladin for restoration of interclass balance (skill holy_knight now called "Light of gods" and has also 4 levels). In fights with undead it is given additional bonus to +5 % on each level of skill, but there are also penalties: -5 % on each level of skill "night operations", -10 % on each level of skill "the dark commander". It is impossible to use simultaneously both abilities "Necromancy" and "Light of gods": either light, or darkness. Development of both skills attracts penalty imposing in the form of fall of skill level for size of "opposite" skill up to 0 - so do not spend talent runes in vain. The Warrior at the beginning of game has no any of these skills, but has a small bonus of blue and green runes for reception of any on a choice. Installation: The latent text Copy .KFS in folder ..\data\mods, From structure of mod “Prisoner” – delete / rename / move ARENA.LUA and hero.txt. In case: - There are other mods changing ARENA.lua: to add in function function calc_bonus() --ftag:bonus line of a call BoneArmy_call() before line Bonus.add( "money", common_update_money( gold ) ) - If it is not established mod "PRISONER": To replace ARENA.LUA and hero.txt inside bonearmy.kfs on files *.STA (rename *.STA in *.LUA) The beginnings of new game is not required. More in detail here |
#3
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Nice thanks!
Edit: Ok this is buggy... Everyone (friend or foe) does 0 dmg all the time but kills everything in 1 hit. Last edited by JudgeMan; 10-21-2008 at 10:36 PM. |
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