I just want to jump in in defense of the warrior and improved rage box.
I have no idea about the strains at higher difficulty levels but I will talk about how it was on normal.
Early the shoal was pretty solid, mid-game the underground blades attack was doing enough damage to destroy a high percentage of enemy units. End game I had 111 rage and had developed soul kill enough to halve an enemy stack each turn for 70 rage (1 turn of rest).
So it can work well. Rage potions are not expensive and the ale worked for increasing rage levels.
In addition after I cast the rage spell I still have a regular spell per turn also. You can have at least one magic skill up to level 3.
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