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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 10-13-2008, 08:53 AM
mondo mondo is offline
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As long as your GPU meets the OGL, Pixel shader or any other standard the game adheres too I wouldn't worry too much. Driver support seems to be a bigger question when it comes to performance these days although typically Nvidia cards do OGL better than ATI but thats not a dead certain thing these days.
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Old 10-11-2008, 11:44 PM
Codex Codex is offline
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Quote:
Originally Posted by 99th_Flyby View Post
...I was made to wonder if Sow_BoB would be considered more of a shader-intensive sim or a memory sensitive sim.
It will be both.

Your shaders are going to be used for all your effects you'll see in sim, bump mapping, weathering, lighting, sun glare etc. Your memory is going to determine how many textures it can draw and how high you can go with resolution.

I wouldn't be surprised if Oleg is taking his time to get the graphics engine right, especially with the recent hickups with OpenGL 3.0.
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Old 10-12-2008, 12:45 AM
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Flyby Flyby is offline
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Igo Kyu, I probably am incorrect, but I wonder why Crysis gets slightly better performance on the GTX260+ versus the 4870-1gb? It can't be a matter of memory. Can it?

Codex, I can see where you may be correct. A good card should have both attributes to run SoW well. I guess that's about the bottom line. Any further discourse is probably just splitting hairs.
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