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Fantasy Wars Turn-based strategy. Gather an army, upgrade units, study magic spells, participate in castle sieges and assaults to destroy the great Orc Ugraum’s horde. |
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#1
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Fantasy Wars VS Battle for Wesnoth
Fantasy Wars and Battle for Wesnoth are very similar games. Bouth games are turn and base strategies and battle field are divided in hexagons.
But there is major diference in game rules. Which game have better rules? |
#2
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I've never heard of it before now. Since it is free, I'll have to try it out.
I can't answer your question though. Have you ever played Fantasy General? The Fantasy Wars game rules are *very* similar to Fantasy General game rules. You can also read the FW faq at gamefaqs.com which might shed some light on it for you. |
#3
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I downloaded Battle of Wesnoth and have been giving it a shot. Here is a quick overview of the differences
1. BOW is FREE / Open source 2. FW is more polished and professional looking 3. FW has, in my opinion, a more elaborate set of "rules". BOW is FW light when it comes to the combat. For example. ALL attacks in BOW are adjacent Hex to adjacent hex including ranged attacks. ther is no archery support. Flyers in BOW cannot be in the same hex as a ground unit. 4. BOW DOES include unit upgrades and such things as poisoning and magic spells. BOW is in constant develpment and in the end will out live FW because it has a huge mod community behind it. Something that the FW devs neglected. The downside is that some of the BOW campaigns aren't well done. I played a campaign last night where the AI was haveing all the fun and taking 10 minutes to run through all its units and move while my turn took 30 seconds to move my 4 units. Last edited by Ogre; 09-09-2008 at 03:32 PM. |
#4
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Quote:
If Fantasy Wars had access to a scripting lang then there would be no contest. Sammual |
#5
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Agreed. I played through FW once and have now played Wesnoth and I am totally engrossed in making a mod for it.
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