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Star Wolves 3D space RPG with deep strategy and tactical elements |
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#1
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Salvage Tug, Theory.....
What makes this possible: http://forum.1cpublishing.eu/showthread.php?t=41203
So I am in Kruger with a tug/queen/truck, depending on what resources you are looking at. I cant help but get to thinking of salvaging the Tugs of the dead FT. So I realize I need to change the Systems in the tug from Mothership systems, to fighter systems. At this point I am still trying to get to grips with it. The remote repair system I feel could be used with soe script to change dead carcases the "salvage" tug attacks into Repaired Tugs, which in my delusion would escort the mothership through code. In the include section. So a trade convoy of your own.. Carcass slots was the idea of how to manage the carcasses. If you know how to change the tug mothership systems into Fighter systems please advise? So on a break I ended up doing my next post. Last edited by RT2; 12-30-2013 at 09:48 AM. |
#2
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Making a launch section in the TUG.....
Ctrl and + key to zoom in on image in your browser. Ctrl and - key to zoom out. IMD work to make a launch setup in the Tug/queen/truck.... Besides the obvious IMD changes. Remember to hit enter after putting in the digits, before saving in each entry. I dunno why. In carcasses.XML HM_Queen_pl <BigShipHangar> <hangar_count>6</hangar_count> <max_hangar_count>6</max_hangar_count> </BigShipHangar> save and go. You will notice i used the liger or lion launch point at with fx it could look like a portal in and out. Also with one ship in the hangar when you go through a portal it looks like teh launched ship went through the portal with you. that effect stops when you get more then one ship in the hanger. Looks less realistic. Launching as a squad would fix that .... or an FX for the launch of the portal in and out when you attack an enemy base. Tug escorted by Butchers makes me think the tug should be using fighter systems and not bigship systems. Anyone know how to setup fx at launch and dock of a bigship? Last edited by RT2; 12-30-2013 at 09:57 AM. |
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