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Star Wolves 3D space RPG with deep strategy and tactical elements

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  #1  
Old 11-16-2013, 06:55 PM
Noobdelux Noobdelux is offline
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Default i hate to write this but(Star wolves1 vs Star Wolves 3

but what is the difference? i cant spot anny changes or what is the deal with it?

at the moment i feel almost cheated out of my money im sad to say
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  #2  
Old 11-19-2013, 04:39 PM
Noobdelux Noobdelux is offline
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Default

annyone?
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  #3  
Old 12-21-2013, 06:28 PM
kokain_jtp kokain_jtp is offline
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Default Hi

Well in Star wolves 3 you have lots of new things:

- Huge world: 110 highly detailed star systems in different parts of the Galaxy.
- Non-linear story: several endings and additional quests create a complete game universe.
- New characters and skills: form up a team of your dream; teach your companions new skills.
- New participant in the intergalactic conflict: the Space Fleet of a New Empire, equipped with its own spaceships.
- A number of new base ships and fighters with unique specifications and original weapon types and equipment.
- Free roaming between systems
- etc.
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  #4  
Old 12-22-2013, 01:52 AM
Noobdelux Noobdelux is offline
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Default

well iv been playing for about 3-4 hours and cant spot a single difference.. okay so the intro was alittle different but other than that i cant see annything
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  #5  
Old 12-22-2013, 07:04 PM
kokain_jtp kokain_jtp is offline
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Default ???

What are you playing ? Make some screenshots.
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  #6  
Old 12-27-2013, 10:24 AM
RT2 RT2 is offline
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Thumbs up SW1 Vs SW3 + SW2

Okay you aren't locked into mission based maps.
Maps are dynamic and can be accessed outside of missions.
Handy for upgrading your team and Mothership.

SW1 mission then map.
SW3(English) Open universe to get everything better before moving onto next mission and you can max things out like pilots and equip, before moving onto the next mission. Grinding systems/maps.... I hope that is more explanatory.

You can be filthy rich with maxed ut pilots in templar gunslinger, before you get to the Grey hair Pilot. The use your other two maxed out pilots to guide him through leveling as body guards.
One missile defense in the squad and the other stealth in the squad with "Grey Hair" as the leader to get the XP. To max out to gunslinger.
SW2(English) is similar to this.

SW1 any ship for any pilot just the $$$$ stop you.
SW3(English) When you rank up your pilots you get access to new ships.
So I think you need to be ace before you get Templar gunslinger.
$$$$ Count tooo.
SW2(English) is similar to SW1.

Several new ships which my favorite is the Templar gunslinger outside of the mothershp mod.

New motherships to go through with missions, with new heavy weapons for "aimed fire"....

I think SW! is the training wheels version.
I think SW2 was the pinnacle with its station based missions.
I think SW3 was an interesting upgradable expansion.
I think the Mods for SW3 Have been the best I have seen to be able to get what you want.

I think SW4 would have been better again, but got canned.
Why not let modders finish it?

So I am modding SW3 to do away with the freedom killers and possibly add in some pirate playability. Pirate missions? Babble elsewhere.
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