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Star Wolves 3D space RPG with deep strategy and tactical elements |
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#1
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How to create a new mods?
Welcome. How to create a new mods? There are some tutorial? I have a few ideas for mods but do not know how to do it! Can you help me?
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#2
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mod
Write about what kind of mods it.
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#3
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Adding ships and stuff to normal shops or BM was always difficult. The main problem is testing cause you have to start a new game to see changes. The shops are far away so you have to waste a lot of time to play through the game or you have to mod starting system to contain such a shop. It was one of the reasons I've made my mod - to not waste time on such things.
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#4
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The file you would be looking for in SW3 is Scripts > Include > FloodTradeStations.script
I may be wrong, but i think this is the File Last edited by Simbal; 12-02-2013 at 01:07 PM. |
#5
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Im create mini-mod to Star Wolves 1. Mod unlock 12 ships to buy in market (normal shop).
Ships: "Wyvern_pl0", "Satan_0", ,"Satan_d_0", "Berserk_leader", "Berserk_elite", "Cancer", "Cavalier", "Butcher_pl0", "Butcher_pir0", "Yacht_pl0","a_mine", "Mothership_heretic" Im not editing "Carcasses.xml" You may edit parameters to change: armour, shield, speed, price etc. Instalation: 1. Copy 2. Paste 3. Replace Last edited by ArtekXDPL; 12-02-2013 at 03:23 PM. |
#6
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How add enemy group to map?
Does anyone still visit this forum? Last edited by ArtekXDPL; 12-08-2013 at 08:22 PM. |
#7
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Please change name topic on: My Mods
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#8
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I've never added ships into Missions on SW1, but i think you need to edit this file right here
Scripts > Mission/Level > objects.script |
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