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Controls threads Everything about controls in CoD

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  #351  
Old 07-15-2011, 06:30 PM
Ze-Jamz Ze-Jamz is offline
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Quote:
Originally Posted by SEE View Post
I managed to get up to the cockpit of a Bf109E-3 last weekend. I read they were tight but I have to say I was suprised at just how tight!

Looking inside it (from no more than a foot away) my perception was that I would hardly have to move my head to see through the sight. The BF's are extremely nice up close and the first time I have seen them in flight - super ac and one I must fly (in game) more regularly.
I was very close to some diff variants at Duxford last weekend and i do agree with you... Spits are graceful in flight and have an awesome sound from that Merlin but the 109 looks like a fighter and sounds just as nice as the Merlin due to its supercharger...Shame i didnt see the Fw-190, now thats one mean looking aircraft that just looks the buisness
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  #352  
Old 09-21-2013, 04:41 AM
Laurwin Laurwin is offline
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Shouldn't you simply be able to adjust this setting ( glancing through the gunsight ) , from trackIR settings yourself?

Maybe it's possible to adjust the axis curves in your settings, choose the axis which deals with "leaning your neckl".

And put up much higher acceleration/or-some-kind-of-crazy-curve (but only for that "leaning neck" axis?). Also, if possible, make it into an asymmetric axis curve, so you have strong acceleration to the right side (you always lean towards right into the gunsight, for shooting opportunity), but maybe not so much acceleration towards the left side.

x axis, in trackIR, should be axis for this "leaning neck"- motion, sideways,

y axis should be basically, when you sit in more upright posture, or slouch down into your seat.

z axis is when you move your face front or back.

Yaw axis is head turning sideways, and pitch axis is nodding your head up or down.

roll axis is turning (rolling?) your neck towards your shoulder basically (more or less limited motion, inside small bf-109 canopy)

For me, the problem in IL-2 1946 has been mostly the slowness, when you lean your head into the gunsight, it somehow takes maybe one second or slightly more for the gunsight to settle into it's its full picture (maybe it's a practicing issue though)

And like it was said, you can also try to adjust center point of your trackIR, so that it will settle down into the "roughly center" area of the gunsight picture (while you are engaged in the "non-centered gunsight mode")

problem with this simpler method is that you need to re-center it always in this special way, when flying bf-109.
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  #353  
Old 09-22-2013, 01:27 AM
Laurwin Laurwin is offline
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Originally Posted by Lixma View Post
I'm too tired to repeat myself tonight so i'll limit myself to this....



No it doesn't.

CoD's default view is what a Cyclops would see; a being with one eye looking straight down the centre-line of the aircraft. To my knowledge no Cyclops ever flew for the Luftwaffe....although I confess I have no hard data on the issue.
for the record there was atleast one cyclopean Luftwaffw pilot as you would put it. He lost his eye in earlier combat, but he returned to duty, he fought until 1945. It's kind of embarrasinf that I forgot his name, but he most likely served in one of the staffels of JG26. He was an older veteran ace compared to the raw recruits that provided bulk of pilot reserve.

Although he did get a little bit assistance from his wingman, during landings (because with only one eye he couldnt tell depth so easily). Probably wingman landed alongsode him oer in front of him.

Then on japanese side there was saburo sakai who became cyclops ( or a pirate if youd prefer that lol)

Do you guys know idf saka was able to bag any kills over americans after he got wounded?

Last edited by Laurwin; 09-22-2013 at 01:31 AM.
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  #354  
Old 09-22-2013, 03:46 AM
ATAG_Dutch ATAG_Dutch is offline
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Good Grief.
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