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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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Some games benefit from having the extra GPU backing to produce visual effects related to physics (i.e. StarCraft II will show more debris being tossed around and interacting with the environment) but the gameplay physics have to be absolutely, 100%, identical. I'm not sure if there is a margin of error here but it would have to be small.
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Find my missions and much more at Mission4Today.com |
#2
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Maybe a very stupid question, if so I apologize.
Are you really sure, you installed the same version of the game (patch) in XP and in Win7? |
#3
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I installed 4.07 from the same install DVD for both computers, and after some time finally patched my later Win 7 set up up to 4.10.1. Being that I noticed the drop off early on while in the familiar 4.07, it doesn't appear to be a error or corrupt install, but thank you.
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#4
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#5
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I doubt whether UBI or TD have worked on this yet, with regard to C or C++ compilers as these are not the best solutions, other than absolute control of your compilation process - not offered with C or C++ compilers as of yet. ![]()
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#6
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Guys, I think Pugo3 is comparing V4.07 with V4.10.1, yes there will be a rather pronounced change in the way that aircraft behave if that is the case.
Pugo, on the deck dogfighting a Ki 43 with a much heavier Corsair is a formula for failure.
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![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
#7
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It's definitely odd, especially when he mentions that it also affects another flight sim on his computer. Pugo, there was a recent thread here by Horseback with acceleration charts, see if you can replicate some of his results or if you really are 10-15% slower. It won't change your perception of the aircraft feeling worse than before, but at least you'll know you don't have a real disadvantage. |
#8
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p3 |
#9
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It was a learned process, mostly not panicing after getting nailed many times, but you can use those beautiful flaps as you begin a low to medium speed dogfight with a Ki-43, along with the throttle inputs to pull you through. It would most often be a series of roll over/under, canopy rolls, rolling siccisors with sprial towers. You could look for an opportunity and gun the trottle to get the H... out of there if things began to look bleak, then come back in for another go. It is this particular dogfight I most lament losing in the performance difference between computers. [I did mention that the AI are not as agressive and nuanced either, somewhat lackluster and not nearly as aggressive and challenging] Perhpas with Win8 in my coming desktop - I can hope... |
#10
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