#11
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Feathered you and Ripley are the only ones who seem to understand what I am asking apparently.. I am talking about posting a copy of a config file with all the correct up to date lines added to it. Even if we modify it to suit our needs at least we will have all the correct lines. Like this: [il2] title=Il2-Sturmovik Forgotten Battles hotkeys=HotKey game [window] width=1920 height=1080 ColourBits=32 DepthBits=24 StencilBits=8 ChangeScreenRes=1 FullScreen=1 DrawIfNotFocused=0 EnableResize=0 EnableClose=1 SaveAspect=0 Use3Renders=0 WideScreenFoV=1 UIColor=4 UIDetail=0 UIBackground=en [GLPROVIDER] GL=Opengl32.dll [GLPROVIDERS] Open GL=Opengl32.dll DirectX=dx8wrap.dll [NET] speed=25000 routeChannels=0 serverChannels=31 localPort=21000 remotePort=21000 SkinDownload=1 serverName=No Name serverDescription= remoteHost= localHost= socksHost= checkServerTimeSpeed=1 checkClientTimeSpeed=0 remoteHost_000=xx.xxx.xxx.xx:2100 remoteHost_001=xxx.xxx.x.x:21001 remoteHost_002=xx.xxx.xxx.xx:21001 remoteHost_003=xx.xxx.xxx.xx:21000 remoteHost_004=xx.xxx.xxx.xx:21000 remoteHost_005=xx.xxx.xxx.xx:21000 remoteHost_006=xx.xxx.xxx.xx:21000 remoteHost_007= disableNetStatStatistics=0 showPilotNumber=1 showPilotPing=1 showPilotName=1 showPilotScore=1 showTeamScore=0 cumulativeTeamScore=0 showPilotArmy=1 showPilotACDesignation=1 showPilotACType=1 filterUserNames=0 reflyKIADelay=0 maxAllowedKIA=-1 reflyKIADelayMultiplier=0.0 reflyDisabled=0 allowMorseAsText=1 allowCustomSounds=1 [MaxLag] farMaxLagTime=10.0 nearMaxLagTime=2.0 cheaterWarningDelay=5.0 cheaterWarningNum=-1 [chat] region=(dx=0.6925,dy=0.071666665,x=0.0,y=0.0) adr0=ALL [game] Arcade=0 HighGore=1 mapPadX=0.6423611 mapPadY=0.015740741 viewSet=113 Intro=0 NoSubTitles=1 NoChatter=0 NoHudLog=0 NoLensFlare=1 iconTypes=2 eventlog=eventlog.lst eventlogkeep=1 3dgunners=0 SubTitlesLines=4 ClearCache=0 TypeClouds=1 ScreenshotType=1 RecordingIndicator=0 MapAlpha=0.76 SaveTrk=1 SkipParatrooperViews=0 NoMissionInfoHud=0 noKillInfoHud=0 BlockMorseChat=0 SmallMapWPLabels=1 ShowMorseAsText=0 [HotKey game] PrintScreen=ScreenShot P=pause Pause=pause [HotKey gui] Escape=activate [HookViewFly Config] timeFirstStep=2.0 deltaZ=10.0 [HookView] MouseLeft=Len [HookView Config] AzimutSpeed=0.1 TangageSpeed=0.1 LenSpeed=1.0 MinLen=1.0 DefaultLen=20.0 MaxLen=3000.0 Speed=6 LeanF=0.39 LeanS=0.39 Raise=0.2 RubberBand=0.5 [HotKey builder] MouseLeft=objectMove MouseRight=popupmenu Enter=freeView Shift MouseLeft=worldZoom Alt MouseLeft=select+ Alt MouseRight=select- Alt Ctrl=unselect PageDown=change+ PageUp=change- End=change++ Home=change-- Ctrl MouseLeft=insert+ Insert=insert+ NumPad-0=insert+ F=fill Ctrl MouseRight=delete+ NumPad.=delete+ Delete=delete+ Backspace=cursor Tab=cursor F10=land F11=onLand NumPad-=normalLand NumPad+=toLand NumPad-5=resetAngles NumPad-8=resetTangage90 NumPad-7=stepAzimut-5 NumPad-4=stepAzimut-15 NumPad-1=stepAzimut-30 NumPad-9=stepAzimut5 NumPad-6=stepAzimut15 NumPad-3=stepAzimut30 [MouseXYZ] F1=SpeedSlow F2=SpeedNormal F3=SpeedFast MouseRight=XYmove F4 MouseRight=Zmove MouseMiddle=Amove F5 MouseRight=Amove F6 MouseRight=Tmove F7 MouseRight=Kmove [MouseXYZ Config] RealTime=1 [HotKey Console] Shift Tab=Activate [Console] HISTORY=1024 HISTORYCMD=1024 LOAD=console.cmd SAVE=console.cmd LOG=0 LOGTIME=0 LOGFILE=log.lst LOGKEEP=0 [sound] SoundUse=1 SoundEngine=1 Speakers=4 Placement=0 SoundFlags.reversestereo=0 RadioFlags.Enabled=1 RadioEngine=2 MusicVolume=8 ObjectVolume=14 MusState.takeoff=0 MusState.inflight=0 MusState.crash=0 MusFlags.play=0 MasterVolume=14 Attenuation=7 SoundMode=1 SamplingRate=1 NumChannels=3 SoundExt.occlusions=0 SoundFlags.hardware=1 SoundFlags.streams=1 SoundFlags.duplex=1 SoundExt.acoustics=0 SoundExt.volumefx=0 SoundFlags.voicemgr=0 SoundFlags.static=1 VoiceVolume=12 Channels=2 SoundExt.extrender=0 SoundFlags.bugscorrect=0 SoundSetupId=8 ActivationLevel=0.02 Preemphasis=0.85 RadioLatency=0.5 AGC=1 PTTMode=1 SoundFlags.UseRadioChatter=0 SoundFlags.AutoActivation=0 RadioFlags.PTTMode=0 RadioFlags.PlayClicks=0 ActLevel=0 MicLevel=0 SoundFlags.forceEAX1=0 [rts] ProcessAffinityMask=2 mouseUse=2 joyUse=1 trackIRUse=1 DisableIME=0 locale= JoyProfile=0 UseSmartAxis=0 [rts_mouse] SensitivityX=1.0 SensitivityY=1.0 Invert=0 SensitivityZ=1.0 [rts_joystick] X=0 1 4 9 16 25 36 49 64 81 100 0 Y=0 1 4 9 16 25 36 49 64 81 100 0 Z=0 10 20 30 40 50 60 70 80 90 0 100 RZ=0 10 20 30 40 50 60 70 80 90 100 0 FF=0 U=0 10 20 30 40 50 60 70 80 90 100 0 V=0 10 20 30 40 50 60 70 80 90 100 0 1X=0 100 100 100 100 100 100 100 100 100 100 0 0 1Y=2 26 34 44 51 59 67 75 84 88 80 10 0 1RZ=1 100 100 100 100 100 100 100 100 100 100 0 0 1U=0 100 100 100 100 100 100 100 100 100 100 0 0 1V=0 100 100 100 100 100 100 100 100 100 100 0 0 1X1=0 100 100 100 100 100 100 100 100 100 100 0 0 1Y1=0 100 100 100 100 100 100 100 100 100 100 0 0 1Z1=0 100 100 100 100 100 100 100 100 100 100 0 0 1X2=50 0 11 22 33 44 56 67 78 89 100 0 0 1Y2=60 100 100 100 100 100 100 100 100 100 100 0 0 1RX2=0 100 100 100 100 100 100 100 100 100 100 0 1RZ2=0 100 100 100 100 100 100 100 100 100 100 0 0 1U2=0 100 100 100 100 100 100 100 100 100 100 0 1V2=0 100 100 100 100 100 100 100 100 100 100 0 1RX1=0 100 100 100 100 100 100 100 100 100 100 0 0 1RZ1=1 8 13 21 27 33 38 41 36 30 22 30 0 1U1=0 100 100 100 100 100 100 100 100 100 100 0 0 1V1=0 100 100 100 100 100 100 100 100 100 100 0 0 1RY1=0 100 100 100 100 100 100 100 100 100 100 0 0 [Render_DirectX] TexQual=3 TexMipFilter=2 TexCompress=0 TexFlags.UseDither=1 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=1 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=1 TexFlags.UseVertexArrays=1 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=1 TexFlags.ClipHintExt=0 TexFlags.UsePaletteExt=0 TexFlags.TexAnisotropicExt=0 TexFlags.TexCompressARBExt=1 TexFlags.TexEnvCombine4NV=0 TexFlags.TexEnvCombineDot3=0 TexFlags.DepthClampNV=0 TexFlags.SeparateSpecular=0 TexFlags.TextureShaderNV=0 HardwareShaders=0 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=2 LandShading=3 LandDetails=2 LandGeom=2 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=4 ForceShaders1x=0 PolygonOffsetFactor=-0.15 PolygonOffsetUnits=-3.0 [Render_OpenGL] TexQual=3 TexMipFilter=3 TexCompress=2 TexFlags.UseDither=0 TexFlags.UseAlpha=0 TexFlags.UseIndex=0 TexFlags.PolygonStipple=1 TexFlags.UseClampedSprites=0 TexFlags.DrawLandByTriangles=1 TexFlags.UseVertexArrays=1 TexFlags.DisableAPIExtensions=0 TexFlags.ARBMultitextureExt=1 TexFlags.TexEnvCombineExt=1 TexFlags.SecondaryColorExt=1 TexFlags.VertexArrayExt=1 TexFlags.ClipHintExt=1 TexFlags.UsePaletteExt=0 TexFlags.TexAnisotropicExt=1 TexFlags.TexCompressARBExt=0 TexFlags.TexEnvCombine4NV=0 TexFlags.TexEnvCombineDot3=0 TexFlags.DepthClampNV=0 TexFlags.SeparateSpecular=0 TexFlags.TextureShaderNV=0 HardwareShaders=1 Shadows=2 Specular=2 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 VisibilityDistance=3 Sky=2 Forest=2 LandShading=3 LandDetails=2 LandGeom=2 TexLarge=1 TexLandQual=3 TexLandLarge=1 VideoSetupId=17 Water=1 Effects=2 ForceShaders1x=0 PolygonOffsetFactor=-0.15 PolygonOffsetUnits=-3.0 Last edited by Bearcat; 06-29-2013 at 12:01 AM. |
#12
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The [DGen] entries for example. I simply pasted mine into 4.12m from my 4.11.1m config - but are they valid in 4.12m? [DGen] NoBadWeather=0 MissionDistance=200 ;Can be set to from 10 to 200 Kilometers NoAirfieldHighlight=0 ;Zero meaning you'll have AAA/flak unit at some unused airbases RandomFlights=5 ;Can be set to 0 to 5 MaxFLAK=10 ;Can be set to 0 to 100, default or not having the line in conf.ini is 10. ;Affects the amount of flak generated from your airfield to target. AirIntensity=High ;Settings are low, medium and high. GroundIntensity=High ;Settings are low, medium and high. Maxbomberskill=1 CampaignMissions=Normal ;Settings are easy, normal or hard. CampaignAI=Normal ;Settings are easy, normal or hard. CampaignLength=VeryLong ;VeryShort, Short, Medium, Long, VeryLong (VeryLong is default) CampaignDifficulty ;CampaignDifficulty=Easy ;CampaignDifficulty=Hard ;Easy settings will add one level to all friendly groups and decrease enemy ;experience PromotionRate=0.3 ;UseParachutes ;Japanese have chutes from start of war UseParkedPlanes=1 ; 1 means that places will be equipped with parked aircraft HistoricalRanks=1 ; 1 means historic ranks |
#13
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Mate... if you just took half an hour and searched the guides, just like I did, then you would have your answer. I don't have them all ad hoc in mind either. Its not so hard and we are currently better on the bugs of 4.12 than on anything else.
I don't understand the eagerness to get it all, to know it all - is anything not working properly? Do you miss anything? Anyway, here is my config, with marking of the entries made by DT (some are added automaticly, many are reachable via GUI now and some are even not mandatory). In most cases the answer is in the guides. (I left out the 'remoteHost_00X=' entries. I think, those multiple choises were implemented by us too, but are definitly set automaticly and reachable via GUI.) Quote:
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---------------------------------------------- For bugreports, help and support contact: daidalos.team@googlemail.com For modelers - The IL-2 standard modeling specifications: IL-Modeling Bible |
#14
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Just DGen has to be compatible.
__________________
---------------------------------------------- For bugreports, help and support contact: daidalos.team@googlemail.com For modelers - The IL-2 standard modeling specifications: IL-Modeling Bible |
#15
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You haven't addressed the second question though. What do the entries do and what are the range of options for the variables that you can adjust? When I added the DGEN section to my ini some time ago I added the notes so I wouldn't have to go looking for that information next time I wanted to alter something. |
#16
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So DGen has not changed from 4.11.1m to 4.12m? |
#17
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RTF readme and ask Asura!
__________________
---------------------------------------------- For bugreports, help and support contact: daidalos.team@googlemail.com For modelers - The IL-2 standard modeling specifications: IL-Modeling Bible |
#18
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DGen is part of the original game though isn't it?
It's in my 4.07m and Pacific Fighters installs dated '05. |
#19
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Thanks Casparnthat is exactly what I wanted. Thanks for adding the version info.
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