Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Reply
 
Thread Tools Display Modes
  #1  
Old 04-19-2013, 01:13 PM
iLOVEwindmills iLOVEwindmills is offline
Registered Member
 
Join Date: Oct 2012
Posts: 4
Default

Amazing work, really looking forward to seeing this thing playable.

I wonder though, what exactly is its status for being included? It definately won't be in 4.12? Is it a possibility that it can be added shortly afterwards like was suggested with the P40s?

Would be a shame to have it sit in limbo until whenever 4.13 comes out if it is in fact already finalized.
Reply With Quote
  #2  
Old 04-20-2013, 10:19 AM
Monguse Monguse is offline
Approved Member
 
Join Date: Oct 2007
Posts: 87
Default

As I had noted before, the B24D is in fact finalized, all models are complete, textures done, template for skins and void done, max animations done.

Left to do is exporting the max models and allot of coding and testing.


Weather this can be put out in a "quick" patch is to be seen. Allot depends on how tired everyone on the team is after 4.12.
__________________
FA_Monguse
Reply With Quote
  #3  
Old 04-20-2013, 12:31 PM
ElAurens's Avatar
ElAurens ElAurens is offline
Approved Member
 
Join Date: Oct 2007
Location: The Great Black Swamp of Ohio
Posts: 2,185
Default

Thanks for the update 'Guse.

Good to "see" you again. Looking forward to flying the D whenever she arrives.

Take care sir.

S!
__________________


Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943.
~Nikolay Gerasimovitch Golodnikov
Reply With Quote
  #4  
Old 07-02-2013, 01:16 PM
T}{OR's Avatar
T}{OR T}{OR is offline
Approved Member
 
Join Date: Feb 2008
Location: Zagreb, Croatia
Posts: 833
Default

Quote:
Originally Posted by Monguse View Post
As I had noted before, the B24D is in fact finalized, all models are complete, textures done, template for skins and void done, max animations done.

Left to do is exporting the max models and allot of coding and testing.


Weather this can be put out in a "quick" patch is to be seen. Allot depends on how tired everyone on the team is after 4.12.
Guse, any chance we might see the J version in near future (i.e. 4.13)?
__________________

LEVEL BOMBING MANUAL v2.0 | Dedicated Bomber Squadron
'MUSTANG' - compilation of online air victories
Reply With Quote
  #5  
Old 07-02-2013, 07:56 PM
Monguse Monguse is offline
Approved Member
 
Join Date: Oct 2007
Posts: 87
Default

Only if I give up sleeping and eating.
__________________
FA_Monguse
Reply With Quote
  #6  
Old 07-02-2013, 10:21 PM
IceFire IceFire is offline
Approved Member
 
Join Date: Apr 2008
Posts: 1,879
Default

Quote:
Originally Posted by Monguse View Post
Only if I give up sleeping and eating.
LOL

That many changes between the D model and the J model eh?
__________________
Find my missions and much more at Mission4Today.com
Reply With Quote
  #7  
Old 07-03-2013, 02:28 AM
Buster_Dee Buster_Dee is offline
Approved Member
 
Join Date: Jun 2008
Posts: 219
Default

The "difference gap" is partly my fault. I decided to model the early D cockpit so the D and J would be distinctive. If I had made the later D pit, replacing the boost levers with the Honeywell unified control would have been enough to update the pit to a J. You probably already realise the J would need a new bombardier/navigator pit, new nose turret (MPC or Emerson), new tail turret (MPC; only a few used the same D tail turret), reworked top turret (sight and dome), and probably major waist changes depending on which J. Monguse has done all the research and knows better than I how much new work would be needed.
Reply With Quote
  #8  
Old 07-03-2013, 03:25 AM
IceFire IceFire is offline
Approved Member
 
Join Date: Apr 2008
Posts: 1,879
Default

Quote:
Originally Posted by Buster_Dee View Post
The "difference gap" is partly my fault. I decided to model the early D cockpit so the D and J would be distinctive. If I had made the later D pit, replacing the boost levers with the Honeywell unified control would have been enough to update the pit to a J. You probably already realise the J would need a new bombardier/navigator pit, new nose turret (MPC or Emerson), new tail turret (MPC; only a few used the same D tail turret), reworked top turret (sight and dome), and probably major waist changes depending on which J. Monguse has done all the research and knows better than I how much new work would be needed.
Oh is that all?

Yeah, I realized there were quite a few differences externally between the D and J and of course having ANY B-24 flyable would be amazing and the D is definitely a very useful model to have for nearly every theatre that this game has. But it is quite a realization when you list some of the key details that change... quite a lot.
__________________
Find my missions and much more at Mission4Today.com
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 10:46 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.