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Star Wolves 3D space RPG with deep strategy and tactical elements |
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#1
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Hi. I have been trying to figure out how the meshes for the stations are put together in the game. I have already a station to a system but I just don't understand how the game puts it together. So far I figure that the CreateTradeStation() function has something to do with adding mesh to the game but haven't found which script file it's contained in. I have checked Carcasses for the stations but is seems to points to an IMD file that only has helpers but no mesh. At least none that I can see. I hope someone can help me with this. I really want to have my own unique station complete with turrets and stuff.
I should add that I have already added new mesh and added geometry to existing ships so I kind of already know the process. Scripting quests presents a challenge for me but doable I think. Im planning to create a Conqueror quest or edit the existing main quest to contain a feature I want. Last edited by Bueda; 02-26-2013 at 08:29 PM. |
#2
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IMD is a mesh in this game
![]() CreateTradeStation() as well as CreateStation() are functions that exist inside the engine not inside the scripts. And, unfortunately, this game is not open-sourse. |
#3
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Yeah. I already have all the files I need to edit IMD's. Added and improved some objects and they render in the game. But the stations..ugh. That's unfortunate news. Maybe ill just optimize the individual modules. I don't like they way they look. Now back to scripting out Greyhair out of the main story line and renaming him to Neckbeard. lol.
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#4
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Now I understand what you mean, man
![]() To mod stations you also use refpoints but they are classified as "modules". |
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