#1
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Getting waypoint information using a script.
(edit there should be a questionmark in the thread title!)
Hi! I was wondering if there were any sample scripts that can access the details for each of the waypoints for a flight of planes (I'm interested in the current players aircraft specifically), or a list of the methods/data structures used to access and store the waypoints? What I would be hoping to do would be to create a script that would be able to generate a simple flight plan showing the true course heading and distance for each of the legs of a players route. Cheers! Last edited by Skoshi Tiger; 01-01-2012 at 01:39 PM. |
#2
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If you want to access the information by reading the mission file (i.e. before the mission was loaded) you can use some parts of IL2DCE.
The AirGroupWaypoint class allows access to the all parameters of one waypoint. http://code.google.com/p/il2dce/sour...oupWaypoint.cs To build a list of all waypoints of one air group you need to use this code: Code:
// Waypoints string Id = "AirGroupKey.SquadronIndexAndFlightMask"; List<AirGroupWaypoint>() Waypoints = new List<AirGroupWaypoint>(); for (int i = 0; i < sectionFile.lines(Id + "_Way"); i++) { AirGroupWaypoint waypoint = new AirGroupWaypoint(sectionFile, Id, i); Waypoints.Add(waypoint); } If you want to access further information from the air group you can also use the AirGroup class. http://code.google.com/p/il2dce/sour...CE/AirGroup.cs However it has many dependencies that would have to be removed. Hope it's understandable. |
#3
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Banks! Thanks for a point in the right direction.
I'm still getting my head around C# (I have had a bit of exposure to C a long time ago but am very rusty!) so It'll give me something to keep me busy over my holidays! Cheers! |
#4
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NavPlan
there's a great utility in 1946 called NavPlan which does all that. Anyone up to producing same for CloD?
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