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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series |
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#1
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Restoration is misleading for sure. And the Ghost Pirates definitely have abilities that aren't listed. they also can walk any distance to open chests and automatically do so on their turn if there are any chests.
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#2
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When fighting the last Battle before Eric the second time (late game) outside Guileford's Castle, all Your spells disappear from Your spell book! They are removed after the Battle, and do not reappear. All Your scrolls are there though.
This bug is of course game breaking, especially to mages. ![]() |
#3
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This is a known bug. Hopefully it will be fixed in the next patch.
From what I have read, it happens when you fight the last battle without all allies. There are two optional allies (humans and demons). As far as I know, getting one of them as an ally prevents the bug from happening, since there are now one ally for each of the 4 battles. |
#4
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Is there an unofficial fix for the "Fly the Banner" Quest? I'm already late in the game and don't want to restart.
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#5
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Been a while, so it was nice to see there aren't many more bugs reported. I updated the Ay Vaz Masterpiece quest, moving it from fixed to bugs (thanks, Ivra). And also @ivra, you're kind to mention the savegame, I did post one here where my poison cloud is bugged (it always hangs instead of activating) and it didn't happen for ckdamascus using my save.
At this point I am waiting for another patch so I can see if it miraculously works again or so I can start over and play the game without any major issues. The fact new bugs get introduced with fixes would make me wary of starting right away, though. @Gza what build are you using? Also, it looks like in the screenshot that the item says it has 36 charges? Just want to make sure I understand the problem... @balder1980 I thought there was, but after doing a lot of searching in this thread and in others, I couldn't find it. Hopefully someone will have more luck than I did... sorry. ![]() Last edited by camelotcrusade; 01-18-2013 at 04:11 PM. |
#6
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#7
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When fighting against Human race units with the "Adaptable" ability, it seems like the attack/defense bonus they get is based on my values, instead of their own.
Right now i'm in a battle on a beach against a group that has Inquisitors(neutral morale, no effects active, and no hero), the Adaptable ability's tooltip says it has a 14% bonus there, but it's attack and defense values are 24 (16), and when checking the tooltip of MY Adaptable ability(on my Inquisitors), it says 50% on beaches, which maches what the enemy gets. I see some units get 50%, and others seem to get 30%(despite the bonus of the area fought in varied from 21% to 42%), this fight, Priests seem to get 30%, Robbers gained 50% instead though. Also saw Bowmen get 30% earlier. Last edited by BaZERGer; 01-22-2013 at 01:20 PM. |
#8
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I don't know what is causing the hang up for me, but it's consistent and annoying. Some confluence of patches and successive savegames, I guess. I'll just start over at some point, I think, once I am reasonably confident the patches are done. And I hope they aren't, too. @BaZERGer - I haven't paid much attention to "adaptive" but I'm surprised to hear the number is different for the same unit in the same terrain. What do you think causes this? Artifacts, skills, morale...? In any case, it's applying the better of the values to all units with "adaptive" right? Last edited by camelotcrusade; 01-22-2013 at 07:45 PM. |
#9
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I'm currently playing a Soothsayer and am on the 2nd island. Christa's Gift has become totally useless since this latest update. I've played through this game before, and it used to be an awesome ability. Now the enemies are flat out ignoring it, even if they have the chest icon on them and are within the level range, and it's adjacent to them. I've only leveled Christa's Gift's damage up once and haven't gotten the increased range upgrades, so maybe those make it start functioning again.
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