![]() |
|
King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series |
![]() |
|
Thread Tools | Display Modes |
|
#1
|
|||
|
|||
![]() Quote:
But I see one issue: sometimes when you call any Valkyria magic there is no damage and interface buttons became unactive. The workaraund for this is to turn on auto battle and turn off. |
#2
|
|||
|
|||
![]() Quote:
Btw I have never donated and also never let Valkiryes to manage my runes, they are known to have some bugs. The only bug I have seen so far is that the cold Ice Dragons never reload their minion spell when they kill a unit. |
#3
|
|||
|
|||
![]()
Is it possible to edit unit type in lua as well? like changing 1 unit from human to dwarf etc, if so, where can i find it?
Last edited by Sharog; 12-24-2012 at 02:33 AM. |
#4
|
|||
|
|||
![]()
You can try to change it from unit's atom file
(race=human //viking) Like in this picture. Soothsayer viking changed to human: |
#5
|
|||
|
|||
![]()
A quick feedback to the fixes from the 1st post.
The following bugs are still unfixed in WotN v1.3.1.6250. For them, I used the recommended fixes from the 1st post. - Sense Weakness fix - Soothsayer Ice Storm fix - Trolls Pacify fix - Ice Prison/Hilda's Arrows fix - Mista's Lightning fix The examples from the 1st post can all be found, so they're are still not fixed officially. ============================== The following bugs/fixes are unclear (at least for me) in WotN v1.3.1.6250. - Highterant fix Seems like it got fixed or at least changed, because the coderange/example of code from Bhruic is not the same anymore, just parts of it. ============================== - Various warning fixes This fix is unclear, too many locations to change and the example is too inaccurate to determine the right spots. Example: Should this (line 4242): Code:
if table.getn(targets_1) == 0 then Game.InvokeMsgBox("warning", "<label=sw_default>") Attack.log_label("null") return false else Code:
if ccnt == 0 then Game.InvokeMsgBox("warning","<label=no_place_to_fall>") Attack.log_label("null") return false else Code:
if not need_res then if not Attack.is_computer_move() then Game.InvokeMsgBox("warning", "<label=sw_default>") return true end ============================== - Fear (partial?) fix Maybe it's already fixed. This: Code:
if h > max_hazard then max_hazard = h target = act prob = k * (1 + hit_count*0.5) end Code:
if h > max_hazard then offencive_attack = true max_hazard = h target = act prob = k * (1 + hit_count*0.5) end - Blizzard fix Maybe it's already fixed? This: Code:
effect_freeze_attack(cell_found, t_shift, 3, nil, 1) Code:
effect_freeze_attack(cell, dmgtsi, 3, nil, 1) Last edited by messiahgov; 12-31-2012 at 08:44 AM. |
#6
|
|||
|
|||
![]()
Hi, I have read the post about the counter would resume after you increase your maximum crystal holding at the point. Now I get 77 crystals on the Spell book screen. I have so far used only on learning Call of the Nature. The counter stops at 48.
May I know how this can be fixed? Can the save game scanner helps in adding the achievement? |
#7
|
|||
|
|||
![]() Quote:
|
#8
|
|||
|
|||
![]() Quote:
According to the patch: the patches replaces most of the fixes, except: - Ice Prison/Hilda's Arrows -Highterant eggs i'm not sure if the patch fixed: -- Fear (partial?) fix - Various warning fixes -blizzard Can anyone confirm this? Last edited by oas; 08-19-2013 at 04:14 PM. |
#9
|
|||
|
|||
![]()
i think that the new patch don t arrived never
please if somebody know a mod to repair a lot of bugs like blessing thanks for your help |
![]() |
|
|