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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

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  #1  
Old 12-17-2012, 03:25 PM
merlin_zaraza merlin_zaraza is offline
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Join Date: Dec 2012
Posts: 1
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Quote:
Originally Posted by xtrm View Post
here you have it, its not the lastest one but the game doesnt crash for me anymore, maybe once in a lot of hours:
https://docs.google.com/open?id=0B_c...nU3X3RxS0NNOFU

remember to unzip and copy those files in sessions\addon subfolder of Kings Bounty.
Hey, thanks for this fixes, game doesn't crash any more.

But I see one issue: sometimes when you call any Valkyria magic there is no damage and interface buttons became unactive. The workaraund for this is to turn on auto battle and turn off.
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  #2  
Old 12-17-2012, 03:27 PM
xtrm xtrm is offline
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Join Date: Nov 2012
Posts: 4
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Quote:
Originally Posted by merlin_zaraza View Post
Hey, thanks for this fixes, game doesn't crash any more.

But I see one issue: sometimes when you call any Valkyria magic there is no damage and interface buttons became unactive. The workaraund for this is to turn on auto battle and turn off.
Never had that issue before.
Btw I have never donated and also never let Valkiryes to manage my runes, they are known to have some bugs.

The only bug I have seen so far is that the cold Ice Dragons never reload their minion spell when they kill a unit.
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  #3  
Old 12-24-2012, 02:30 AM
Sharog Sharog is offline
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Join Date: Mar 2009
Posts: 5
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Is it possible to edit unit type in lua as well? like changing 1 unit from human to dwarf etc, if so, where can i find it?

Last edited by Sharog; 12-24-2012 at 02:33 AM.
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  #4  
Old 12-28-2012, 08:21 PM
gempepaine gempepaine is offline
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Posts: 34
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You can try to change it from unit's atom file
(race=human //viking)

Like in this picture.
Soothsayer viking changed to human:
Attached Images
File Type: jpg Human Soothsayer.JPG (79.3 KB, 105 views)
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  #5  
Old 12-31-2012, 08:20 AM
messiahgov messiahgov is offline
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Posts: 24
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A quick feedback to the fixes from the 1st post.

The following bugs are still unfixed in WotN v1.3.1.6250. For them, I used the recommended fixes from the 1st post.

- Sense Weakness fix
- Soothsayer Ice Storm fix
- Trolls Pacify fix
- Ice Prison/Hilda's Arrows fix
- Mista's Lightning fix


The examples from the 1st post can all be found, so they're are still not fixed officially.

==============================

The following bugs/fixes are unclear (at least for me) in WotN v1.3.1.6250.

- Highterant fix

Seems like it got fixed or at least changed, because the coderange/example of code from Bhruic is not the same anymore, just parts of it.

==============================

- Various warning fixes

This fix is unclear, too many locations to change and the example is too inaccurate to determine the right spots.

Example:

Should this (line 4242):
Code:
  if table.getn(targets_1) == 0 then
    Game.InvokeMsgBox("warning", "<label=sw_default>")
    Attack.log_label("null")
    return false
  else
Or this (line 5805):
Code:
  if ccnt == 0 then
    Game.InvokeMsgBox("warning","<label=no_place_to_fall>")
    Attack.log_label("null")
    return false
  else
Or this (line 6664, seem to be fixed already):
Code:
if not need_res then
	if not Attack.is_computer_move() then
	Game.InvokeMsgBox("warning", "<label=sw_default>")
	return true
	end
..be changed? There are many more locations, that are just examples. They are not equal at all and some might be already fixed and maybe those fixed ones are all that need to be fixed. I'm not sure.

==============================

- Fear (partial?) fix

Maybe it's already fixed.

This:
Code:
if h > max_hazard then
	max_hazard = h
	target = act
	prob = k * (1 + hit_count*0.5)
end
Became this (official):
Code:
if h > max_hazard then
    offencive_attack = true
    max_hazard = h
    target = act
    prob = k * (1 + hit_count*0.5)
end
==============================

- Blizzard fix

Maybe it's already fixed?

This:
Code:
effect_freeze_attack(cell_found, t_shift, 3, nil, 1)
Became this (now line 6603, official):
Code:
effect_freeze_attack(cell, dmgtsi, 3, nil, 1)

Last edited by messiahgov; 12-31-2012 at 08:44 AM.
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  #6  
Old 01-11-2013, 01:09 AM
wailoktam wailoktam is offline
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Posts: 9
Default Crystal Collector REAL bug?

Hi, I have read the post about the counter would resume after you increase your maximum crystal holding at the point. Now I get 77 crystals on the Spell book screen. I have so far used only on learning Call of the Nature. The counter stops at 48.

May I know how this can be fixed? Can the save game scanner helps in adding the achievement?
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  #7  
Old 01-11-2013, 10:05 AM
Nirual Nirual is offline
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Join Date: Nov 2012
Posts: 170
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Quote:
Originally Posted by wailoktam View Post
Hi, I have read the post about the counter would resume after you increase your maximum crystal holding at the point. Now I get 77 crystals on the Spell book screen. I have so far used only on learning Call of the Nature. The counter stops at 48.

May I know how this can be fixed? Can the save game scanner helps in adding the achievement?
I suppose its possible that the counter updates incorrectly but still gives you the medal once you hit the next requirement (much like the Greedy achievement was bugged at launch). Do you have the Level 2 medal? In any case, try getting to 100 crystals and see if it updates correctly.
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  #8  
Old 08-19-2013, 03:36 PM
oas oas is offline
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Join Date: Nov 2012
Posts: 63
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Quote:
Originally Posted by messiahgov View Post
A quick feedback to the fixes from the 1st post.

The following bugs are still unfixed in WotN v1.3.1.6250. For them, I used the recommended fixes from the 1st post.

- Sense Weakness fix
- Soothsayer Ice Storm fix
- Trolls Pacify fix
- Ice Prison/Hilda's Arrows fix
- Mista's Lightning fix


The examples from the 1st post can all be found, so they're are still not fixed officially.

==============================

The following bugs/fixes are unclear (at least for me) in WotN v1.3.1.6250.

- Highterant fix

Seems like it got fixed or at least changed, because the coderange/example of code from Bhruic is not the same anymore, just parts of it.

==============================

- Various warning fixes

This fix is unclear, too many locations to change and the example is too inaccurate to determine the right spots.

Example:

Should this (line 4242):
Code:
  if table.getn(targets_1) == 0 then
    Game.InvokeMsgBox("warning", "<label=sw_default>")
    Attack.log_label("null")
    return false
  else
Or this (line 5805):
Code:
  if ccnt == 0 then
    Game.InvokeMsgBox("warning","<label=no_place_to_fall>")
    Attack.log_label("null")
    return false
  else
Or this (line 6664, seem to be fixed already):
Code:
if not need_res then
	if not Attack.is_computer_move() then
	Game.InvokeMsgBox("warning", "<label=sw_default>")
	return true
	end
..be changed? There are many more locations, that are just examples. They are not equal at all and some might be already fixed and maybe those fixed ones are all that need to be fixed. I'm not sure.

==============================

- Fear (partial?) fix

Maybe it's already fixed.

This:
Code:
if h > max_hazard then
	max_hazard = h
	target = act
	prob = k * (1 + hit_count*0.5)
end
Became this (official):
Code:
if h > max_hazard then
    offencive_attack = true
    max_hazard = h
    target = act
    prob = k * (1 + hit_count*0.5)
end
==============================

- Blizzard fix

Maybe it's already fixed?

This:
Code:
effect_freeze_attack(cell_found, t_shift, 3, nil, 1)
Became this (now line 6603, official):
Code:
effect_freeze_attack(cell, dmgtsi, 3, nil, 1)
I'm curious about this as well.
According to the patch: the patches replaces most of the fixes, except:
- Ice Prison/Hilda's Arrows
-Highterant eggs

i'm not sure if the patch fixed:
-- Fear (partial?) fix
- Various warning fixes
-blizzard

Can anyone confirm this?

Last edited by oas; 08-19-2013 at 04:14 PM.
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  #9  
Old 08-30-2013, 10:52 AM
bacchus1974 bacchus1974 is offline
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Join Date: Dec 2008
Posts: 42
Default

i think that the new patch don t arrived never

please if somebody know a mod to repair a lot of bugs like blessing

thanks for your help
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