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  #11  
Old 11-17-2012, 05:47 AM
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CWMV CWMV is offline
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Quote:
Originally Posted by major_setback View Post
The introduction of accurate flight models. Just what we need
Fixed for ya.
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Just fix the friggin thing you boof heads. It's getting boring now. Only 11 people on the whole thing. Yawn.
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  #12  
Old 11-17-2012, 07:00 AM
Jumo211 Jumo211 is offline
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Now that was a good one CWMV ! Thx
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  #13  
Old 11-26-2012, 08:28 PM
badatflyski badatflyski is offline
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Originally Posted by Jumo211 View Post
...some others would like to give it a go with tuning flight model like Kwiatek to reflect historic data
even further
I love sarcasm, that make my evenning very good
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  #14  
Old 11-26-2012, 10:43 PM
Skoshi Tiger Skoshi Tiger is offline
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Dev's, Please do what ever you can to get VAC enabled as soon as possible!

Without some form of control there is no knowing what sort of abominations will start turning up!
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  #15  
Old 11-28-2012, 03:31 PM
fireflyerz fireflyerz is offline
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waaaaaaaaaaaa , mummy
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  #16  
Old 12-01-2012, 10:55 PM
Thee_oddball Thee_oddball is offline
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Originally Posted by Jumo211 View Post
Absolutely ! , extractor would be very nice , maybe TimQ will come to the rescue once again ; )
In the meantime I just thought why wait ? for what ? developers have said this is it for Cliffs of Dover , done .
I do sucks at retexturing especially with .dds otherwise I would have already retextured channel
map just to see if there is a light at the end of the tunnel.
Have been reading guys would like to change ground textures , we need guys like Redko did textures
in IL-2 1946 , others would like to change aircraft decals , OK that's possible as well ,
some others would like to give it a go with tuning flight model like Kwiatek to reflect historic data
even further , it can be done .
I am interested in tunning effects like always , volumetric textures like SoilSplash.dds is
1.33 MB size with 11 layers , HeavySmoke.dds is 1.33 MB with 11 layers etc...imagine flying through it in
zoom in view with antialiasing set at 16x or even 32x ( if it works ) , = single digits FPS .
Every time there is ground explosion , soil splash etc.. these will eat alive tons of graphics cards unable
to process huge multiple of it all at the same time which is causing sudden pause and stutters .
( it happened in IL-2 1946 as well before editing textures and effects data )
I hope more guys will get involved trying to make CloD looking even better , better FPS by tuning textures
and effects data , cockpits retexturing or just smaller editing , whatever , I'll be happy for any progress
by anyone to make visual improvements , better play smoothness as when the time comes and extractor
will " pop out of nowhere " we can have already a lot of other stuff done which is available and accessible right now .
Just my $0.02
+1
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