Quote:
Originally Posted by LegendMaker
Well, that's certainly moving outside of technical advice and well into strategical advice, but it still saddens me to see you missing the point that bad. Allow me to try and clarify, okay?
What ckdamascus was pointing at is the fact that if you one day decide to switch to a difficulty level a little more challenging than "Normal", as you currently play, you should hopefully come to realize that Magic Shackles only ever applies when you are way more powerful than the enemy anyways, due to the leadership cap he mentioned. He wasn't telling you "not turning your back on your enemy is a better defense than tying your enemy's hands", as you apparently understood; he was more telling you "if you're in a position where an enemy will let you tie his hands easily, then this enemy is not much of a threat to begin with". Seriously, man, think about that. WotN's "Impossible" mode is already ridiculously easy to beat, I can't even fathom how overpowered you must be in "Normal" mode.
If you really have a thing for "Magic Shackles", try recruiting Witch Hunters if you get the chance. Their shackles are not limited by leadership. You should have fun. 
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Well, I was wondering when someone who thinks he proves something by playing on impossible would step in.
For your information, I don't "have a thing for magic shackles", it was just a perfect opportunity to see if it worked as advertised - I even upgraded them in fight for this, as they're currently level 1. I would suggest trying to re-read carefully this time (word by word, in case you're missing my point) the messages, but before that do try to put some points into your reading skills.
In short, to be polite, please save your precious "stategical advice" for someone who cares and do step in only when your valiant efforts on impossible will actually amount to something else besides making you feel high and mighty.