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Battle of Britain Operation Sunlight testing
BATTLE OF BRITAIN Operation Sunlight
I'm at the stage of pre-beta testing a new type of mission for inclusion on the ATAG server (if they accept it). At this stage it's hosted on my own Nations@War server but will be submitted to ATAG server 2 when I'm happy with it's development. The mission introduces several new game play elements in an attempt to make the play for 'war-like'. I'd be grateful if pilots could pop in & give feedback while it's in development. I'm particualrly looking for gameplay bugs. POINTS SYSTEM A compehensive point scoring system that tracks virtually every object in the battle is available. The system has the following features:
STATISTICS Detailed game statistics are availabe via the custom (TAB-4) menu. Personal Stats -
Aircrew losses - These stats are listed for all air crew (Ai & human pilots, gunners, navigators, bombadiers etc.) in the player's army. Stats for the opposing army are not availabe for viewing.
Shipping losses- Shows the number of ships destroyed & their approximate total tonnage. Battle Points - Total points for red & blue armies in the battle. Includes points scored by humans & Ai's (pilots, AA guns etc). Number of players - Shows the number of online humans players in each army. AIRCRAFT TRACKING UNITS Tracking enemy aircraft movements was pivital to Battle of Briatin operations. Aircraft tracking was achieved by use of radar, aerial & ground observations. The following radar units have been implimented to simulate various aircraft tracking techniques used during WW2. This radar simulation is quite complex & life-like. GERMAN FREYA RADAR Germany developed Freya radar in 1937. Freya radar was highly accurate in determining aircraft numbers & altitude. Although more advanced than the English Chain radar, Freya sufferered from serious deficiencies including patchy coverage & a poor & uncoordinated reporting & response system. Freya Radar has these features:
CHAIN HOME RADAR Chain Home radar (CH) was the code-name for the ring of early warning radars around the English coastline. The system was not able to detect aircraft at low altitude & was used in conjuction with the Chain Home Low (CHL) radar system. Although inferior in accuracy to Freya radar, the English radar formed one part of a well coordinated air defence system. CH Radar has these features:
CHAIN HOME LOW RADAR Chain Home Low (CHL) was the code-name for the ring of early warning radars around the English coastline. The system detected lower flying aircraft than the CH system & was used in conjuction with the Chain Home Low (CH) radar system. CHL Radar has these features:
OBSERVER CORP Observer Corp (OC) units simulate the Royal Observer Corp , a civil defence organisation operating in the United Kingdom between 29 October 1925 and 31 December 1995. The OC played an important role in tracking aircraft movements during the Battle of Britain. The OC has the following features:
OBOE RADIO NAVIGATION (available soon) Radio transponder technology was developed during WW2. OBOE was a British aerial blind bombing targeting system that used a radio beam to guide aircraft to their target. Blenheim bombers are equiped with a simulation of the OBOE blind bombing radio navigation system. OBOE has these features:
VEHICLES You may find many different types of vehicles moving throughout the battlefield. There may be mobile civilian & military vehicles in towns, on roads, or at airfields or other locations. You may also encounter goods or passenger trains. Take care taxiing, landing etc as vehicles may be in the area. Naturally, enemy vehicles are always targets of opportunity. WEATHER Weather is turned off for pre-beta testing. In due course the weather will have more cloud & wind to simulate some of the poorer weather during the Battle of Britain. AERIAL RECONNAISSANCE Aerial reconnaissance is the collection of information about the disposition of enemy units, and about the status of possible targets by aircraft. This is usually achieved by aircraft over-flying areas of interest & reporting observations or taking photographs. A reconnaissance system has been built to simulate the scouting and observation activities of WW2 recon units. AI Planes - Some Ai bomber aircraft are designated as recon planes. Recon planes may or may not have a fighter escort. When a recon plane reaches it's objective, it radios back to base to report the objective's status. To simulate this action, a message will appear in the player's HUD display and an icon will appear on the mini-map showing the objective location, status & time of the recon event. Human Planes - (testing at this time) Players may recon enemy objects such as target objectives, AA units, observer corps units, vehicles, factories, etc. Just fly over the object & use the (TAB-4) custom menu 'Recon object' option. The nearest object in range will appear as an icon on the mini-map in a similar manner to Ai Plane recons. Reconnaissance features:
AI FLIGHTS At this stage I have Ai flights for both sides spawning about every 10-20 minutes. This will be changed during development to suitably compliment human gameplay. The number of Ai aircraft in any given flight is randomised. Don't expect to run into the same number of aircraft that you encountered last time you played the mission. Bomber flights may or may not have up to nine (or more) escorting fighters. Pair-up, use a wingman or fly with others as a team.
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When one engine fails on a two engine bomber, you will always have enough power left to get to the scene of the crash. Get the latest COD Team Fusion patch info HERE |
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KNOWN ISSUES:
15 Nov 2012 a. Incorrect time on map icons - Most map icons will have the correct game time ie. the time the recon was made. However, some icons may have a game time that is 10-20 minutes 'in the future' ahead of the actual time of day. This is not a scripting issue, it appears to be a Doctor Who time-vortex introduced by 1C & the dev's. b. Icons not appearing on mini-map - Some players are reporting a delay in icons appearing on the map screen. ie. Some players will see icons up to 1 minute before other players. BUG FIXES 21 Nov 2012 * Fixed player aircraft despawning when player changes places (ie switches from pilot to gunner seat). * Fixed players landing at enemy airfields, players & aircrew are now captured & plane points awarded to opposition.
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When one engine fails on a two engine bomber, you will always have enough power left to get to the scene of the crash. Get the latest COD Team Fusion patch info HERE Last edited by salmo; 11-21-2012 at 01:51 PM. |
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hello salmo:
are you willing to share your code as a case study? cheers, and congrats on the mission. |
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