Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > Men of War > GEM Editor

GEM Editor All information about MoW map editor

Reply
 
Thread Tools Display Modes
  #1  
Old 11-15-2012, 05:58 PM
chris10 chris10 is offline
Approved Member
 
Join Date: Oct 2012
Posts: 26
Default

i tried it for a soldier but it dont work.
I still get the empty thing.
i maybe thought it has something to do with the nationality
if i change the nationality to gr, then i get a error also if i dont even set a nationality. im making a mod and i dont want russian or another language voices.
Reply With Quote
  #2  
Old 11-15-2012, 10:19 PM
KnightFandragon KnightFandragon is offline
Approved Member
 
Join Date: Dec 2009
Location: KRL HQ, Ontario Canada
Posts: 740
Default

yes, in my haste to post that, didnt have alot of time to really clarify things.

Yes, you must include the (ger) in the icon name, both in the uniticon name and in the breed

so for me it reads like

cole(can)_00 (can) because I added in a "Canadian" army.

So you you, itd be like

smg(ger)_00

in the soldier breed file it would simply read

{icon "smg(ger)"}
{portrait "portrait_name"}

Yes, you can do the same for tanks, just that vehicles do not need the nationality.

The vehicle icon name must match the name of the vehicle's entity file name

so if in the name of the vehicle's entity file reads(in my case)

KV7D_Bladefire

I must name my unit_icon

KV7D_Bladefire_00 and on down the list 01, 02, 03

its best if you make a short name for your unit_icon, it simply makes it faster...
Reply With Quote
  #3  
Old 11-18-2012, 10:39 AM
chris10 chris10 is offline
Approved Member
 
Join Date: Oct 2012
Posts: 26
Default

Thanks. about the portrait, there are some empty holes in my portrait:
http://imageshack.us/photo/my-images/713/36641452.png/

this is maybe a little of topic but if i add a nationality in /set/breed/single/gr/(file).set
and if do as nationailty "gr" and i go to editor, click on the unit in editor i crash then and if i do as nationality a existed one like rus or ger then it dont crash. what is here the problem?
sorry for my bad english

greets
Reply With Quote
  #4  
Old 11-19-2012, 12:40 AM
KnightFandragon KnightFandragon is offline
Approved Member
 
Join Date: Dec 2009
Location: KRL HQ, Ontario Canada
Posts: 740
Default

Its because the game has a few other files you have to change for the game to accept your new nationality. Is "gr" the new nation you are creating?

I made "can" for canadians...I will have to look through and see everything I changed to get that to work.

For starters, in your "localization/desc.lng file, have you added in your new nation there?

Follow the pattern in there and add your new nation.

Here is my .lng file with my new nation.

{"rifle2" "rifleman"}
{"rifle3" "rifleman"}
{"smg2" "SMG infantry"}
{"smg3" "SMG infantry"}
{"sturmovik2" "assault infantry"}
{"sturmovik3" "assault infantry"}
{"elite3" "commando"}
{"at_rifle" "AT infantry"}
}
{"can"
{"smg" "Canadian Submachinegunner"}
{"smg2" "Canadian Submachinegunner"}
{"smg3" "Canadian Submachinegunner"}
{"bazooker" "Canadian Anti-Tankman"}
{"sniper" "Canadian Sniper"}
{"sturmovik" "Assault Marine"}
{"sturmovik2" "Assault Marine"}
{"sturmovik3" "Assault Marine"}
{"rifle" "Canadian Rifleman"}
{"rifle2" "Canadian Rifleman"}
{"rifle3" "Canadian Rifleman"}
{"mgun" "Canadian Machinegunner"}
{"tankman" "Canadian Tanker"}
{"tankman2" "Canadian Tanker"}
{"tankman3" "Canadian Tanker"}
{"oficer" "Officer"}
}
{"jap"
{"antipersonel_miner" "combat engineer (AP mines)"}
{"antitank_miner" "combat engineer (AT mines)"}
{"at_rifle" "AT infantry"}
{"bazooker" "rocket-launcher infantry"}
{"engineer" "engineer"}
{"flamer" "flamethrower infantry"}
{"kamikaze" "kamikaze"}
{"mgun" "machine gunner"}
{"oficer" "officer"}
{"rifle" "rifleman"}

In your case, if "gr" is your new nation, in the spot where "can" is, you would instead put "gr".

Last edited by KnightFandragon; 11-19-2012 at 12:42 AM.
Reply With Quote
  #5  
Old 11-19-2012, 12:45 AM
KnightFandragon KnightFandragon is offline
Approved Member
 
Join Date: Dec 2009
Location: KRL HQ, Ontario Canada
Posts: 740
Default

Also, in the Localization/#dlg_mp.lng file, in there you will find a section

{"groundcontrol" "Ground Control"}
{"groundcontrol"
{"objective" "To win, capture and hold more than a half of all the terrain."}
}
}
{"army"
{"ger" "Germany"}
{"rus" "Soviet Union"}
{"usa" "USA"}
{"jap" "Japan"}
{"can" "72nd Canadian"}
{"eng" "United Kingdom"}
}
{"stage"
{"lobby" "In lobby"}
{"session" "Starting the game"}
{"game" "Playing the game"}
{"zone" "In lobby"}
{"gslobby" "Main room"}
{"gssession" "Game room"}

you will have to add your nation into the "army" section

"gr" for the first part and then the 2nd "72nd Canadian", that part is whatever you wish the name to be displayed as in Multiplayer.
Reply With Quote
  #6  
Old 11-19-2012, 01:01 AM
KnightFandragon KnightFandragon is offline
Approved Member
 
Join Date: Dec 2009
Location: KRL HQ, Ontario Canada
Posts: 740
Default

Also, if you notice your new soldiers? To the right of the portrait, but above the guy's name? YOu see like

"Smg/desc/.... and what not?

If you look back to my nation file and the list of the names under the nation?

There you would put the breed file name and then whatever you wish to call it

for me its like

"can_smg" "Canadian Marine"
Reply With Quote
  #7  
Old 11-19-2012, 03:42 PM
chris10 chris10 is offline
Approved Member
 
Join Date: Oct 2012
Posts: 26
Default

I dont know what I am doing wrong, It still gives a error . I made a desc.ing file in:
localization/desc.ing

inside I have:

Quote:
{tags
{"human"
{"single"
{"gr"
{"rifle" "Rifleman"}
{"rifle2" "Rifleman"}
{"smg" "SMG Infantry"}
{"smg2" "SMG Infantry"}
{"smg3" "SMG Infantry"}
{"squad_leader" "Squadleader"}
In my "breed folder"
breed/single/gr/rifle.set

inside there:
Quote:
{breed
{behaviour soldier}
{skin "greek_shooter"}
{portrait "greek_rifle"}
{icon "greekrifleman"}
{icon_priority 0}
{nationality gr}
{armors
{head fieldcap_greek}
}
{perks
{"health" "200%"
}
{"power" "150%"
}
{"vision" mp_soldier
}
{"speed" 0.9
}
{"pistol" none
}
{"smg" none
}
{"mgun" none
}
{"rifle" basic
}
{"rocketlauncher" none
}
{"melee" advanced
}
}
{inventory
{item "ammo rifle" 44}
{item "bandage" 4}
{item "sandbag_kit"}
{item "lebel_m1886" filling "rifle ammo" 5}
{item "mk1 grenade"}
{in_hands 3}
}
}
what am I doing wrong?

Last edited by chris10; 11-19-2012 at 04:00 PM.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 02:32 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.