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#271
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In case of chasing planes with dead engine that will be fixed to some extent in 4.12. I will not completely remove the possibility for AI to attack harmless planes.
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#272
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FC99, it's not a different opinion but patronizing attitude of some here that angers me. When you say, this is a bug, that is a feature, I believe you, you know these things inside out. Some people don't. They just want to sound smart, as if they were some self-proclaimed mouthpiece of the DT. Anyway, thank you for looking into the 'dead engine issue'.
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#273
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I'm glad that FC99 is looking into it. Some great work has already been done on the AI... I'm sure it'll be even better in 4.12.
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Find my missions and much more at Mission4Today.com Last edited by IceFire; 11-08-2012 at 01:35 AM. |
#274
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FC99: Have you looked into at all the behavior of aircraft that should either be falling into escort formation OR into flight formation?
I have no problem with bombers getting into a flight formation (using the select option on waypoints) but with fighters it seems hit and miss. Sometimes they will get into escort and fly above (and often fall behind) and sometimes they will line up in a flight formation and do what they should be doing. The behavior has definitely changed over the years. Sometimes without rhyme or reason from my perspective. Any tips or thoughts?
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Find my missions and much more at Mission4Today.com |
#275
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Lagarto, I think you're barking up the wrong tree. And as FC99 points out, for no reason. One users statement is not going to be ignored just because another user adds a couple of cents.
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#276
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AFAICS that part of the code was same in 4.02 too so if things were different in the past that must be long ago.
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#277
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Find my missions and much more at Mission4Today.com |
#278
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Here's another example of odd behaviour by AI. I've just flown a DGen mission, in which my squadron was supposed to escort transport planes on a transfer flight to a new airfield. It was a fairly short hop, some 10 minutes flying time, all the escorts still full of fuel and ammo. As it happened, we got intercepted over the new airfield. All the friendly a/c were by that time in landing circuit - and they continued to circle and land, just as the interceptors kept on shooting them down. No defensive action whatsoever, just the usual, cool talking to the control tower. Fighting all alone, I tried to call for help. Nothing. I requested assistance from the ground, only to learn that friendly fighters were far away - while they were buzzing all around me.
The problem is - once the AI enter circuit, they won't fight any more. I know that someone else may call it a feature. The AI dudes could have a bad day, temporary blindness, air sickness, suicidal thoughts, hangover or they were just plain dumb. But maybe, just maybe, it's a bug and need fixing? |
#279
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Another thing which upsets me: If your squad is sent on a ground-attack mission, maybe to an enemy airfield, AI will often take aim on some AA gun or whatever, then disengage before firing and fly away some 10km, leaving me the only one who is attacking the airfield and the AA guns having their fun with me alone... |
#280
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Awaiting badly need supplies at our advanced field, we had 4 JU52s arrived at the same time as the Russki's. We downed all attackers, and afterwards I thought I'd fly in formation with the transports to boost their morale. Sending the rest of the flight back to base, which was a few yards away - they promptly disappeared into the distance ????
Ignoring them I got into circuit behind the last transport. You could imagine my dismay as I watched each one of them follow the leader into a small hillock a kilometre down the landing path. Fly the mission again - Not a F.. you must be nuts... Delete campaign. ![]()
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