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#1
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Not at all, I am simply stating the fact that some poeople, for what ever reason, make more $ than others. And that we should not expect game makers to cater to those who have to choose between paying for a game or new shoes for thier kids
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
#2
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I agree with Doggles on monthly subscription, there is no way I'd get my moneys worth.
I do however don't mind paying for mods or planes that I'd be insterested in using / flying like RoF. If it means the devs continue to receive income to keep going then why not? |
#3
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What is going to decide the development of this series (if it finally does carry on) is not whether it will be an mmo or subscription based but how many of the purchasers are online or off line players. Many of the posters here who are the vocal ones are online players, most of the others are the silent majority (the off line players). the developers can't afford to lose possibly 75% of their sales (yes I can hear the screems already from the online minority) if the sequels become online only. If the majority of the sales were to online players there would be demands for more servers to cater for the demand but there isn't. Europe and America would be the biggest markets outside of Russia but I don't see many servers that can't cater for those wanting to play online. Those that are online players would be lucky to be 25%--30% of the sales. If the producers suddenly lost 3/4's of their potential sales the writing would quickly be on the wall to the development team (find your selves another job).
For the future of flight sims I certainly hope this doesn't happen. The lack of communication from all concerned with this project doesn't look good. We were all hoping that the new series would be a success and it still could be, it just needs time. Maybe the financial support isn't there any more which would be a disaster for all of us (the players and the team involved). I truely believe that being an online only sim will spell the end of the series. Finally, regardless of what others say, the majority of purchasers are off line players. If the producers wish to continue with the series there has to be an off line option.
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Rick Asus M4N98TD-EVO AMD Phenom2 965 x 4 3.4gig 8gig DDR3 Ram 2x GTS 450 Sli (1gig each) 1Tb HDD Partitioned x 5 700w Coolermaster single rail P/S 52a Windows 7 64bit 19" Samsung 931BW monitor 1280 x 960 Resolution |
#4
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#5
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I am afraid a combination of F2P MMO with subscription (premium) possibility is the only way games make money in todays crisis economy. The choice is simple if investors/publishers decide to support the sequel it will be a sort of F2P+subscription MMO. If they decide not to support it, it will be canceled.
After a long break I reinstalled WoT after a major patch 2 months ago and spent about $150 already because it is fun sometimes. In 2-3 years all decent game developers, programmers and modelers will work for MMOs because they can pay more and others will be out of the market. MMO is a great model especially for adult gamers who work and value their time: e.g. you can play only once per week, buy a premium account on per day basis, buy premium equipment to make more cash, etc. In WoT it works very well. Of cause pay-to-win projects are very frustrating and are not popular. Payments must be restricted to time-saving features only but not give advantage on a battlefield. MMOs are targeted at younger audience. If we do not play it, it will not be a great loss to the market potential. Traditional sim community is already small and becoming smaller every year as it is ageing. If publishers can not attract 16-20 y.o youngsters in one way or another the sim genre is dead anyway (e.g. look at RoF problems). If MMOs is the only way for the sim genre to survive I am supporting it. This is all simulation you can get for one time $30+ payment today http://damageincthegame.com/ http://youtu.be/PRYOJmGo8dg Last edited by Ataros; 11-09-2012 at 10:31 AM. |
#6
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Subscription based model is such a horrible and outdated idea. There is a reason why every new subscription based MMO keeps failing (most recent example is BioWare's Star Wars: The Old Republic).
IMO, the only viable option for such a niche market game is a free-to-play content-based model. You pay for what you want when you want. Both DCS and RoF are already on this train.
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Windows 7 64-bit | AMD Phenom II X4 3.4 GHz | GeForce GTX 460 1Gb | 8 GB RAM | SSD | Track IR 5 |
#7
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Personally I think this is the best way to go for both the user and the maker.. But I think the makers really like the idea of monthly check.. Only time will tell
__________________
Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
#8
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these treads of late makes me think in the bottom of the ehart everybody is a troll
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3gb ram ASUS Radeon EAH4650 DI - 1 GB GDDR2 I PREFER TO LOVE WITHOUT BEING LOVED THAT NOT LOVE AT ALL |
#9
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I would rather the series die than see it tarnished like this...
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MONITOR: Acer S243HL. CASE: Thermaltake LEVEL 10. INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4. |
#10
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I had to quit iRacing for this reason. I paid over $300USD until I just couldn't keep up.
From what i can tell ROF is the same? correct me if I'm wrong about that but is the reason I won't touch that game either and I wont buy this one if I have to pay for every little piece. If it has offline mode and its ONLY subscription I would be willing to pay but no way am I paying $1000s of dollars for one game like iRacing. |
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