Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > CoD Multiplayer

CoD Multiplayer Everything about multiplayer in IL-2 CoD

Reply
 
Thread Tools Display Modes
  #31  
Old 10-23-2012, 06:41 AM
podvoxx podvoxx is offline
Approved Member
 
Join Date: Feb 2010
Posts: 190
Default

Quote:
Originally Posted by Pato Salvaje View Post
Hi podvoxx

First of all, impressive work with Repka-Commander. Very good job.

I´m trying to running up the program in our server, an all seems to be ok, but I´m not able to put missions in the missions scheduler window... I´m copying my test missions in "1csoftclub\il-2 sturmovik cliffs of dover\REPKA .Commander\Missions" but it dont work...

I tried to find some information from the Repka-commander forum but I don´t speak/read russian.

Can you help me?... Is needed any special .mis or script to put a mission in the mission scheduler??

Thank you in advance!
You need ini-file on \REPKA .Commander\Missions, NOT mission(you can save mission-file in any folder on COD-directory).
For example see Third.ini in Sample - folder:
Code:
[main]
mission=missions\Commander\Missions\test.mis
Also you need connect script to you mission.
If you mission not have script - will be create automatic.

In this script you need this code(you can see example on Sample-folder):
red color - minimal code for using commander
Code:
// It`s an auto-generated script from REPKA.Commander
//$reference REPKA.Stat.dll
using RepkaMissionsLib;
using System;
using maddox.game;

public class Mission : RSTMission
{
    public override void Inited()
    {
        base.Inited();
        BattleName = "test";
        MapName = "Online_Map"; //
    }    
}
Also in script you can setup winner, reload mission or load other mission(only if mission have ini-file), you can use global variables and ping-kick
Reply With Quote
  #32  
Old 10-23-2012, 04:51 PM
Pato Salvaje's Avatar
Pato Salvaje Pato Salvaje is offline
Approved Member
 
Join Date: Jan 2010
Posts: 123
Default

Yup!
It works!

I´m testing it this afternoon with my own .mis, but it seems all OK!

A big THANK YOU!... podvoxx
You´ve made my day.
__________________
Phenom II X4 970 3,5 Ghz, Gigabyte 890GPA UD3H, 4GB RAM GSKILL RIP-JAWS 1333, Gigabyte 560Ti OC 1GB, W7 64
Reply With Quote
  #33  
Old 10-24-2012, 01:09 AM
Pato Salvaje's Avatar
Pato Salvaje Pato Salvaje is offline
Approved Member
 
Join Date: Jan 2010
Posts: 123
Default

Hi again podvoxx

The server is up and running. Two things:

When I load a mission with Repka Commander appear a couple of errors. Attached Two images.

And it seems not able to load the spawn points with the spit Mk.Ia 100 oct.

The same mission launched without RC runs fine without any problem or warning...

What can I be doing wrong?

Another question...
When launch the server, the mission stays in pre- "battle start" status. To launch the mission I must type "battle start" in the commander management window. Is there any option to make the RC launch the "battle start" command automatically?

Thank you in advance
Attached Images
File Type: jpg repkacommander1.jpg (107.6 KB, 10 views)
File Type: jpg Repkacommander2.jpg (99.2 KB, 9 views)
__________________
Phenom II X4 970 3,5 Ghz, Gigabyte 890GPA UD3H, 4GB RAM GSKILL RIP-JAWS 1333, Gigabyte 560Ti OC 1GB, W7 64
Reply With Quote
  #34  
Old 10-24-2012, 07:40 AM
podvoxx podvoxx is offline
Approved Member
 
Join Date: Feb 2010
Posts: 190
Default

Quote:
Originally Posted by Pato Salvaje View Post
Hi again podvoxx

The server is up and running. Two things:

When I load a mission with Repka Commander appear a couple of errors. Attached Two images.

And it seems not able to load the spawn points with the spit Mk.Ia 100 oct.

The same mission launched without RC runs fine without any problem or warning...

What can I be doing wrong?

Another question...
When launch the server, the mission stays in pre- "battle start" status. To launch the mission I must type "battle start" in the commander management window. Is there any option to make the RC launch the "battle start" command automatically?

Thank you in advance
1. You need connect to script commander dll or modify/create script(see examples in Sample folder):
MapName - see on mission file(.mis)

Code:
//$reference REPKA.Stat.dll
using RepkaMissionsLib;
using System;
using maddox.game;

public class Mission : RSTMission
{
    public override void Inited()
    {
        base.Inited();
        BattleName = "test";
        MapName = "Online_Map"; //
    }    
}
2. Yes, it possible. See setup parameters in commander(in Setup page).

Last edited by podvoxx; 10-24-2012 at 07:45 AM.
Reply With Quote
  #35  
Old 11-08-2012, 08:02 AM
Matoni Matoni is offline
Registered Member
 
Join Date: Mar 2008
Posts: 2
Default

~S

@Pato Salvaje

How did you get the battle start to work on Repka.Commander?

I've got everything else going.

Thanks
Matoni
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 08:30 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.