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#251
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That said, 'immobolized' is a completely valid thing in this game. Choshas from KBAP were permanently immobile, but could still act. Same with Bruntors. |
#253
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Bane of Death
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#254
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The artifact Shamanic Doll has a Use option when you right click it. It opens up empty dialogue screen which can't be closed and your game is stuck, and you have to quit the game either by Alt+F4 or Ctrl+Alt+Del.
Screenshot: http://steamcommunity.com/sharedfile.../?id=105903035 |
#255
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Not exactly a bug, but I think it's an issue when Regina's messenger causes a massive framerate drop the moment it appears on the field. I was wondering if there was some way to fix this, as I really like that ability, but the fps drop is ruining it for me.
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#256
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Regarding level 3 slow...
While it doesn't entirely prevent movement on enemies with 2 or less base speed, it does last a lot longer on them. Seems to be 50% longer. i.e., 4 turns -> 6 turns if enemy is <3 speed, 6 turns -> 9 turns. |
#257
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Update - Added the Bane of Death crash to Achievements and the Shamanic Doll crash to Items.
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#258
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Somebody told me about this bug but I forgot to add it... and now, karma has inflicted it up on me. And now that I'm actually playing again I'm finding bugs. Just added:
Has anybody else had this happen to them? Looking for clues on what causes it... Edit: Skald's No Target. Another weird bug happened to me tonight, too. Fighting enemy skalds and a window popped up saying "There's no target for this ability!" My theory is the reload on paean was complete and they tried to use it again. However, the only thing left was them and and a zombie stack, so maybe it wouldn't have applied to the zombies (who were already hasted, if it matters)? Other ideas? Edit2: Rune mages have "Runic Staff" which says "Can strike at any distance." But they still have ranged penalty. Do you think that's a bug, or does it mean that they have a ranged attack? Edit3: Rarely a level 3 unit will take my pile of Christa's gold even though they aren't supposed to (says levels 1-2). I've seen a sea dog and a vampire do this. How about you guys? Last edited by camelotcrusade; 11-01-2012 at 02:52 PM. Reason: Clarify edit 3 |
#259
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If you mean a chest in battle - yes, the AI does it when it has no better action. Works the same way as with crucifixes, coffins, dwarven statues, statues, etc. If the AI unit has 1 more AP and they have a chest or structure nearby, they will usually remove it from play - unless the AI feels that it's overpowering you, in which case they rush for your lines rather than destroy or pillage.
If you mean a pile of gold on the map... never seen it happen. As for the runic staff, I would venture to say that the developers meant they can strike from distance.
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#260
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One more thing - in KBAP/CW slow never used to immobilize units. It reduced the speed to 1, and lvl 2-3 only added to the duration if used on a slow enemy. Technically, everything is able to move at least 1 hex in any direction. It is not comparable to the Spider's web ability.
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