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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

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  #251  
Old 11-01-2012, 12:19 AM
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Zechnophobe Zechnophobe is offline
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Quote:
Originally Posted by camelotcrusade View Post
Yeah, I don't know what they were going for. But if that description is right then I wouldn't expect the unit to move once it's slowed. Can it have 0 speed but 1 AP? I don't remember how it handles that when you're say, webbed.
Actually, webbed is a bit buggy, in previous games. I recall sometimes webbed units would not be able to act. I wouldn't be surprised if this was a hangover from previous titles.

That said, 'immobolized' is a completely valid thing in this game. Choshas from KBAP were permanently immobile, but could still act. Same with Bruntors.
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  #252  
Old 11-01-2012, 12:29 AM
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Originally Posted by Samu66el View Post
I have the latest drivers and a Sapphire Radeon 7900.

Hi there - sadly your images are blocked for me. If you are reporting a crash, I advise packing up a save and those images for the admin, Nike-it. Good luck.
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  #253  
Old 11-01-2012, 01:31 AM
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Originally Posted by camelotcrusade View Post
@RCDOWN - Can you let me know the name of that achievement? Then I will add it to the list for a potential crash
Bane of Death
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  #254  
Old 11-01-2012, 01:50 AM
Khornn Khornn is offline
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The artifact Shamanic Doll has a Use option when you right click it. It opens up empty dialogue screen which can't be closed and your game is stuck, and you have to quit the game either by Alt+F4 or Ctrl+Alt+Del.

Screenshot:
http://steamcommunity.com/sharedfile.../?id=105903035
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  #255  
Old 11-01-2012, 02:15 AM
Nevar Nevar is offline
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Not exactly a bug, but I think it's an issue when Regina's messenger causes a massive framerate drop the moment it appears on the field. I was wondering if there was some way to fix this, as I really like that ability, but the fps drop is ruining it for me.
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  #256  
Old 11-01-2012, 02:24 AM
Loopy Loopy is offline
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Regarding level 3 slow...

While it doesn't entirely prevent movement on enemies with 2 or less base speed, it does last a lot longer on them. Seems to be 50% longer. i.e., 4 turns -> 6 turns if enemy is <3 speed, 6 turns -> 9 turns.
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  #257  
Old 11-01-2012, 02:45 AM
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Update - Added the Bane of Death crash to Achievements and the Shamanic Doll crash to Items.
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  #258  
Old 11-01-2012, 04:09 AM
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Somebody told me about this bug but I forgot to add it... and now, karma has inflicted it up on me. And now that I'm actually playing again I'm finding bugs. Just added:
  • Your inventory stops scrolling when you sell: At some point your inventory will stop scrolling left and right when you're trying to sell in a castle. Destroying and cleaning out more spaces doesn't fix it. I don't think it started happening to me until I began to fill the last row.

Has anybody else had this happen to them? Looking for clues on what causes it...

Edit: Skald's No Target. Another weird bug happened to me tonight, too. Fighting enemy skalds and a window popped up saying "There's no target for this ability!" My theory is the reload on paean was complete and they tried to use it again. However, the only thing left was them and and a zombie stack, so maybe it wouldn't have applied to the zombies (who were already hasted, if it matters)? Other ideas?

Edit2: Rune mages have "Runic Staff" which says "Can strike at any distance." But they still have ranged penalty. Do you think that's a bug, or does it mean that they have a ranged attack?

Edit3: Rarely a level 3 unit will take my pile of Christa's gold even though they aren't supposed to (says levels 1-2). I've seen a sea dog and a vampire do this. How about you guys?

Last edited by camelotcrusade; 11-01-2012 at 02:52 PM. Reason: Clarify edit 3
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  #259  
Old 11-01-2012, 05:45 AM
DGDobrev DGDobrev is offline
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If you mean a chest in battle - yes, the AI does it when it has no better action. Works the same way as with crucifixes, coffins, dwarven statues, statues, etc. If the AI unit has 1 more AP and they have a chest or structure nearby, they will usually remove it from play - unless the AI feels that it's overpowering you, in which case they rush for your lines rather than destroy or pillage.

If you mean a pile of gold on the map... never seen it happen.

As for the runic staff, I would venture to say that the developers meant they can strike from distance.
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  #260  
Old 11-01-2012, 05:49 AM
DGDobrev DGDobrev is offline
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One more thing - in KBAP/CW slow never used to immobilize units. It reduced the speed to 1, and lvl 2-3 only added to the duration if used on a slow enemy. Technically, everything is able to move at least 1 hex in any direction. It is not comparable to the Spider's web ability.
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